

Hinfolk
Stats
Attribute Modifiers

+1

-1

-1

+2

–

–

+1

–
Size: Small Creature
Though they fall into the same size category as Faekin, Fangren, and Grimkin, the Hinfolk are unequivocally the smallest of all the smallfolk in the Beanut Lands.

BASE LAND SPEED
15 ft.
COMBAT
Dodge: +1 to rolls
-1 to attack rolls for:
FIN Weapons
MIG Weapons
GRT Weapons
HRT Weapons
Life Span
A Hin reaches adulthood around the age of 33 and can live into the middle of their second century; however, the Hinfolk remain fertile for the majority of their lives and frequently sire many children over many decades, which leads to less strict delineations of generations. Families often intermingle deeply with each other. The Hinfolk have a greater sense of communal wholeness than most other people, and the concept of family often extends well beyond blood relation.
Adolescence
11
Adulthood
33
Senior
111
Twilight
222
Maximum
250
Species Features
Hardly Melancholy
A biological need for fellowship and connection has altered the Hinfolk’s psyche to connect deeply with their body and soul.
✿ SPECIES FEATURE

–

–

–

+2

–

–

–

–
STATS
When you rest or relax, you recover +1 extra
Soul Points
Improve your
Heart Die twice
SKILLS
Tenacity: +2 to skill checks against
Soul Point deprivation
Quick and Lively
Nature is ever changing, providing unbridled chaos but also serene peace. It has ever been important to the Fangren to exist in tandem with the wild world, take risks, and make the best of the the dangers it throws at you.
✿ SPECIES FEATURE

+1

–

–

–

–

–

+1

–
SKILLS
Animus: ❱ training
Adventuring: ❱ training
Bartering: ❱ training
COMBAT
Dodge: +1 to rolls
Jolly to a Folly
While they may be light-hearted on the whole, the Hinfolk need just the right amount of healthy positivity to keep themselves going. When the world throws injustice, unfairness, or downright bad luck their way, this might affect them deeply for a short time.
✿ SPECIES PENALTY

–

-1

-1

–

–

–

–

–
When any roll you make ▼Collapses, take damage to your
Soul Points.
If your
DAR Score is 5 or greater, you may ignore this penalty effect.
Common Hobbies
Browse the Market
SKILLS
Gain a +1 bonus to all
Appraisal and
Bartering checks until your next
Sleep.
Gab & Gossip
SKILLS
Gain a +3 bonus to any one
Persuasion or
Cunning check until your next
Sleep.
Wanderlust
SKILLS
Recover 1
Soul Point
Gain a +1
Wellness bonus until your next
Sleep.