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SPECIES OF THE BEANUT LANDS

CANZIAN

Overview

Hunters of the Sizzling Sands

ใ€€โ€Žใ€€โ€ŽMany say that Canzians resemble the grassland and desert cats with whom they share their Land. Scholars and storytellers alike have posed many theories, including that ancient Ma Pakkura torgali brought their jungle cat companions into the western expanses, learning the ways of the sylvans of the west and magically alter themselves to be better hunters in the wide desert. Others say that it there was once a gradual and clear progression from torgali to Canzian, but because the Eruption of Danuvica split their homelands apart and irreversibly altered the dawi people who lived there, none of those tok descendants remain of the people who bridged the gap between the Sizzling Sands and the Old World. None of these can be proven, however, as the Canzians never developed their own unique language or records the way the lovalians did.

ใ€€โ€Žใ€€โ€ŽRegardless of the details, it is biologically accepted that the Canzians are a historical fracture tribe of the original, Primal Tok clans, who set out under the guidance of “The Great Mother,” looking for a new homeland after a period of turbulent times. Much like their lovalian brethren (who ventured north) the Canzians set out west and established themselves in the coastal regions of the โ€œSizzling Sandsโ€, developing new talents and cultures starkly different from their shared ancestors. It is unclear whether this “Great Mother” was truly a real, historical figure, or if she was a rallying ideal meant to bolster the people in hard times. Either way, because their matriarchal cultures have drastically affected their physicality, no Canzian feature is so noticeable as the fact that males are incredibly small in comparison to females.

Tok Supergroup

While in modern times, the four distinct peoples of the Tok species are not quite as physically similar as they once were, scholars and historians have agreed that the Torgali, Canzians, Lovalians, and Dawi have all descended from a single ancestor, known as the Primal Tok.

Syntax

pronunciation

[CANโ€ขzeeโ€ขenn]

n. singular

Canzian
“That Canzian is strong.“

plural

Canzians
“There are many Canzians.”

adj.

Canzian or Canzi
“That is a Canzian artifact.“
“That is a canzi artifact”

Etymology

Khanzi (or Canzi in the Common tongue) comes from antiquated hinnish translations from the original KanTok dialect of the ancient Tok language, which has no official written form. It roughly translates to “group of people,” or more often, “clan.” In many native areas this is a regularly spoken suffix, but is rarely used without a more specific descriptor, such as “Kikhanzi” (Green Strider Clans) and “Alkhanzi” (Summit Clans). As the term became more widespread in the cooler world in reference to the merchants from the south, the -an was added inexplicably to become “Canzian.” As the broader Canzian term spread into the world, many native clans have entirely dropped the suffix –khanzi from their own clan names.

Stats

Attribute Modifiers

+2

-2

+2

-2

+2

-1

–

–

CREATURE
SIZE

Medium Sized Creature

Biologically Male Canzians only

The male Canzians’ physical genetics may not be dominant within the species, but they are still fearsome hunters, acute scouts, and crucial members of their clans.

STATS

Base Land Speed is 20 ft. +5 ft. from Survival Sense (25 ft. total)

CREATURE
SIZE

Large Sized Creature

Biologically Female or Intersex Canzians

Preserving their bloodline links to The Great Mother of ancient times has allowed the female Canzians to retain their large body size, as well as their unique ability to grow horns from their head.

This has influenced all non-male Canzians similarly, to the point that intersex and all non-exclusively male Canzians also grow to Large size.

STATS

Base Land Speed is 20 ft. +5 ft. from Survival Sense (25 ft. total)

Stealth: -2 to skill checks

+1 to attack rolls for:
ใ€€ FIN Weapons
ใ€€ MIG Weapons
ใ€€ GRT Weapons
ใ€€ HRT Weapons

LIFE
SPAN

Short Life Span

Much like their Primal Tok ancestors, Canzians have relatively similar lifespans to humans, reaching maturity around 16 years of age. They will typically live up to 75 years in ideal circumstances.

AGE RANGES

Adolescence

16

Adulthood

23

Senior

50

Twilight

70

Maximum

75

Species Features

SPECIES
STRENGTH

Survival Sense

Quick reflexes and clever senses allow these desert folk to hunt and gather in their scarce and infertile environment.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

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Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Base Speed: +5 ft.
AP: +1

Detection: roll with โญณConfidence

Awareness: +2 (passive)

You have Claws:
ใ€€Natural FIN Weapon
ใ€€1d4 SHR Damage)

PENALTIES

none

SPECIES
FEATURE

Nomadic Defense

An arid environment has created in these people a natural resistance to the heat, as well as a necessary reliance upon survival skills.

BONUSES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

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Animus: โฑ training

Animus: +1 to tests

Adventuring: โฑ training

Adventuring: +1 to tests

TOR Resistance: โฑ training

PENALTIES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

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SPECIES
FLAW

Division’s Expense

Due to their fascination with the world beyond, the Canzians have trouble hanging on to their tenuous physical connection when put to the test.

BONUSES

none

PENALTIES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

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Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Tenacity: -2 to SP Loss tests

If your HRT score is 5 or greater, you may ignore this penalty effect, but the attribute penalties are permanent.

Biology

Stature and Build

ใ€€โ€Žใ€€โ€ŽCanzians have evolved to be lean and agile hunters, gatherers, and scouts. Those who push the boundaries of their physical capabilities are able to gain heavier amounts of muscle, but it is incredibly difficult for Canzians to naturally gain high levels of fat.

Most Canzian males are between 6′ and 6’9″ tall (~185 – 205cm)

Most Canzian non-males are between 7’6″ and 8’3″ tall (~230 – 250cm)

Complexions

ใ€€โ€Žใ€€Torgali skin is tough and leathery. Their history of persisting in jungles, tropics, wetlands, and mountain ecosystems means their skin-tones run from very dark to very pale. More often than not, it is their ability to blend with their environment that influences the hue of their complexions. Similar to human skin, the lightness of a Torgali’s skin is heavily influenced by their sun exposure, but in some instances camouflage is more beneficial and some Torgali in darker environments also have darker skin.

Lighter values (right)
ใ€€colder, darker, or high-altitude environments

Coral
ใ€€humid environments

Sunset
ใ€€humid and temperate environments

Savanna
ใ€€temperate environments

Goldenrod
ใ€€dry and temperate environments

Dune
ใ€€dry environments

Darker values (left)
ใ€€hotter and sunnier environments

Body Type Chart

Rotund
Thicc
Built
Soft
Medium
Brawny
Thin
Athletic
Super
Rotund
Thicc
Built
Soft
Medium
Brawny
Thin
Athletic
Super
Rotund
Thicc
Built
Soft
Medium
Brawny
Thin
Athletic
Super

Hair

ใ€€โ€Žใ€€โ€ŽCanzian natural hair colors are all warmer hues of red, gold, brown, and orange. The lightness/darkness is directly based on their genetic makeup, rather than their environment.
ใ€€โ€Žใ€€Each Canzian’s hair color is passed down from their biological mother.
ใ€€โ€Žใ€€Canzians who assimilate with more urban environments have more human-like hair textures, usually leaning thick and coarse rather than thin or silken.

ใ€€โ€Žใ€€โ€ŽIf their upper body is left exposed to the elements for long enough, Canzians may develop a mane-like hair pattern down their neck and across their upper shoulders.

Eyes

ใ€€โ€Žใ€€Canzian eyes follow the same warm-tones as their skin and hair. The most common colors are brown and topaz, but they can be bright red, gold, and orange tones as well. Some rarer eye colors include pale yellow, chartreuse, and grey.

ใ€€โ€Žใ€€โ€ŽSome of the wilder, more primal-influenced Canzian people have elliptical pupils which may contract into vertical slits when exposed to bright light.

Ears

ใ€€โ€Žใ€€โ€ŽCanzians have typical Tok ears, commonly pointed at a horizontal or upward angle.

Noses

ใ€€โ€Žใ€€โ€ŽCanzians usually have flat, pseudo-snout-like noses which resemble a feline. Some Canzians may even exhibit a deep groove along the cupid’s bow and a recessed upper lip, further exemplifying these feline facial characteristics.

Teeth

ใ€€โ€Žใ€€โ€ŽCanzians usually have elongated upper-canine teeth. Though they are not functionally different from other people’s teeth, they may alter a Canzian’s ability to speak certain languages without an accent.

Horns

ใ€€โ€Žใ€€โ€ŽNon-Male Canzians have the potential to grow horns from their skulls, but they are uncommon. These horns, no matter the size, are seen as an honor from the Great Mother, ancestral matriarch of early Canzian society. The larger the horns, however, the deeper the blessing is said to be, heavily influencing a person’s standing in native Canzian cultures.

Reproduction

ใ€€โ€Žใ€€The Beanut Lands does not have half-species for mechanical clarity, but it is possible for some inter-species relations to produce offspring. A person with mixed-species parentage may exhibit physical traits from a parent of another species. If you are interested in this level of customization for your image and story, please be sure to examine the Heritage subgroups to determine which groups your parents come from. You may also use Growth Features during character creation to adjust your mechanics to fit your narrative decisions if you are inclined.

ใ€€โ€Žใ€€Canzians can procreate through traditional 2-partner reproduction with any other Tok species. This includes Torgali, Lovalians, and Dawi. They are unable to produce children with Sylvan or Varian people, and will not exemplify unique traits from those species, unless otherwise noted in a Heritage subgroup.

For inter-species parentage, the following biological rules will always apply:

Canzian + Canzian: a child will always be Canzian, taking the female parent’s heritage

Canzian + Torgali: a child will be the same species as their female parent

Canzian + Lovalian: a child will be the same species as their female parent

Canzian + Dawi: a child will be the same species as their female parent

Culture

For most people, Culture consists of the combined circumstances of their surroundings during their formative years, and in some cases the most influential time in their life. This includes the Land they consider home, the people they consider family, and the ideals and traditions they hold dear.


This page specifically sorts Cultures by how commonly Canzians appear in them.
More detailed information on Cultures will be coming soon~

Rolling for Culture

If you are unsure what culture category to pick, try taking a chance! The following roll table shows how we would suggest rolling based on familiarity.


Roll a d100

1 – 55 | Native Culture (55%)

56 – 80 | Familiar Culture (25%)

81 – 95 | Foreign Culture (15%)

96 – 100 | Outlandish Culture (5%)

Native Cultures

These are the most common cultures of this species, created from any combination of shared languages, values, traditions, and settlement in certain regions of the world. Native cultures most often contain the vast majority of their associated species, as the world is fairly young and wild, not allowing for risk-free world travel.

Oasin

Canzian Native Culture

A never-ending cavalcade of various nomadic clans whose lives and livelihoods revolve around the mysterious Wandering Oasis.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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PENALTIES

Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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Mkase

Canzian Native Culture

The rough-living ridgelanders, highlanders, and canyon dwellers of the most punishing, arid, southern regions of the Beanut Lands.

BONUSES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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PENALTIES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

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Ukamimba

Canzian Native Culture

Primarily residing on the southeastern coasts of Canzia, the Ukamimba have developed a special relationship with their spiritual selves. They often endeavor to reach beyond the physical world, even if it comes at a cost.

BONUSES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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PENALTIES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Familiar Cultures

These cultures are similar to this species’ native cultures, either in values and traditions or in geographical proximity.

Mau’kali

Torgali Native Culture

People who live in the tropical southern and eastern coastlines, islands, and marshes known as the โ€œEdgelandsโ€. They have tight-knit communities who take good care of each other, but are fairly wary of outsiders who attempt to come and claim their shorelines as their own.

BONUSES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

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Hearthie

Hinnish Native Culture

These people have decided to put down roots in one place, and they rarely leave whatever home they find themselves in. Most Hearthie are located in the Hinlands, enjoying their time with family and friends, and providing services and duties to their local hometown.

BONUSES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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Yokee

Hinnish Native Culture

While the Yokee have much in common with other Hinnish cultures, as they do a good deal of traveling, they usually have an established home, family, or ties to a particular place that always brings them back to the Hinlands.

BONUSES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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PENALTIES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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Masquen

Crownlands Native Culture

Blessed by the bounty of diversity, trade, and convenience, Masquen truly benefit from all the wonders of the Beanut Lands being easily accessible. All denizens of the urban Crownlands are provided with a formal education that encourages understanding of people from all walks of life, but often means Masquen arenโ€™t as equipped to endure harsher environments outside the comforts of a city.

BONUSES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

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PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

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Milona

Crownlands Native Culture

While Milona may not have the same comforts as city dwellers, they also retain a great deal of that Crownlander convenience. Thanks to a simpler, more social lifestyle, they are more equipped to get along with just about anyone, but most have not trained to be particularly capable in physical endeavors. Most Milona derive their traditions and values heavily from one of the four Crownland Regions.

BONUSES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Maybraun

Crownlands Native Culture

Maybraun experience the Crownlands life differently than other natives, earning their convenience through neighborly connection and understanding, rather than formal education or regular trade with outsiders. Inhabiting the more expansive fields, evergreen woods, and mountain ranges on the fringes of the Crownlands, Maybraun collect and export most of the natural resources unique to the Crownlands, including the bird leaves that are used at the Imperial currency.

BONUSES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป

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Foreign Cultures

These cultures are unusual for this species, but not unheard of. It requires a great deal of hardship for a person of this species to travel to, assimilate with, and fully understand these cultures. It is likely that some generational work has gone into this integration, or else a truly drastic event has brought a person of this species into this culture.

Kartaki

Torgali Native Culture

The people that live amongst the dense networks of rivers and towers around the source of the Kartakaum River, primarily densely localized around the city towers of Kartakai.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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PENALTIES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Tenkabi

Torgali Native Culture

This represents a large population of the people in Torgalia and the surrounding Wilds. They all share traditional Torgali values borne of survival, and clan-based lifestyles centered around competition and personal challenge.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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PENALTIES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Altoval

Lovalian Native Culture

While the comfortable and cultured Altoval live in the shadow of the Golden Days of Lovalia, they still honor timeless traditions of their elders and provide a heavy influence on the worldโ€™s educational systems, historical records, and the arts.

BONUSES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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PENALTIES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Greunval

Lovalian Native Culture

The Greunval have always been the same: hardworking folks who value the small blessings of the rural areas of Lovalia, when the cold season is over. Many Greunval communities revolve around carpentry, masonry, and other crafts that make expert use of Lovaliaโ€™s unique natural resources.

BONUSES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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PENALTIES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Norloval

Lovalian Native Culture

The Norlovalian people spend their lives without flair or fashion, instead finding value within themselves. Enduring the harsh frozen Wastes, Mountains, and icy waters of the deep north, these people are often found in rapt contemplation and reflection.

BONUSES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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PENALTIES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Danuvican

Dawin Native Culture

Danuvicans value personal achievement and advancement above all else. Raised to honor both physical regimens and educational routine, the Danuvicans are taught that stricture breeds excellence. Their unique ways of military and educational training has proven extremely effective against the standards of the wider world, but often causes them to come across as strange.

BONUSES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Nymbi

Fae Native Culture

The Nymbi-kin are one of the most atypical cultures of the entire Beanut Lands, due to the fact that they never experience the outside world. While that does not make it a unique culture itself, the near-millennia lifespan of most Faekin Nymbi has created a strange, leisurely pace of life that seems to never focus on the future or past, even for those who happen to be of other species.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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PENALTIES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Wyndi

Fae Native Culture

Though they may be the most worldly of all Faekin cultures, the Wyndi-kin still live their lives with a freedom and whimsy that brings inspiration to others. Spreading excitement and drama, the Wyndi are often seen performing in theatre troupes, engaging in the worldโ€™s politics, and generally interacting with high society and commoners alike.

BONUSES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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PENALTIES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Deltren

Bodren Native Culture

The Deltren people hold deep significance to their connection with water, and often schedule their lives around its importance, but have otherwise assimilated with the modern world at large, residing on land most of the time. The majority of Deltren people live, as their name implies, in and around the river deltas of the central Beanut Lands, primarily the Heartlands and Brittle Bog.

BONUSES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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PENALTIES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Hydren

Bodren Native Culture

The Hydren people are what most outsiders think of when they hear of the denizens of the Brittle Bog. Living near to equal portions of their lives between the water and land and primarily consisting of farmers, ranchers, and homesteaders, the Hydren people maintain communities that are independent, but still welcoming to outsiders on their travels in the Bog.

BONUSES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Tangleroot

Fangren Native Culture

The Tangleroots are the largest native cultural group of the Fangren, representing the vast swath of peoples that live within the heart of the Nettle Forest.

BONUSES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Wetwood

Fangren Native Culture

Stitched together from numerous small and isolated peoples that inhabit the lowland forests and coastal regions that were created at the merging of the Nettle Forest and the Brittle Bog, the Wetwoods include the people who live in the less dense region of the forest. Their close relationship with the Deltren people has influenced them with worldly traditions, without affecting their values of naturalism and respect for the wild.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Ghostoak

Fangren Native Culture

North of the Frostfoot River that bisects the upper regions of the Nettle Forest live the Ghostoak people. Made up of smaller tribal clans in a loose trade federation, these people survive as masters of hunting and trapping in the frost covered lands they call home.

BONUSES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป

Nolian

Willonian Native Culture

Nolians are a people who benefit from the modern industrialization of Willonia, but who actively resist the existing Willonian Government structure, undermining laws and values that the Colonians have put in place over the last few centuries. Within modern society, Nolians are a minority voice who tend to romanticize other cultures, attempting to adopt their ideals and aim to influence Willonia to do the same.

BONUSES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

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PENALTIES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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Armadian

Willonian Native Culture

The Armadians are the small communities, sporadic towns and villages that dot the northern and western coasts of the Willoniaโ€™s fringe territories. Much less industrialized and developed than the surrounding lands, these people lack the inter-regional influence and government that most other Willonian communities have adopted, but they keep stronger ties to their traditions and culture from a previously seafaring lifestyle.

BONUSES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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PENALTIES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

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Bandy

Hinnish Native Culture

The most widely-seen culture of the Hinfolk are the Bandyโ€“ those who love to travel, trade, and experience the world for all of its wonder. While they spend most of their time experiencing this joy of interacting with diverse people and learning about the world at large, the Bandy people still consider the Hinlands their home, and may one day return when they have had their fill of adventure.

BONUSES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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PENALTIES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

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Wonderkin

Grimmish Native Culture

The more culturally assimilated people of The Grimlands, primarily made up of the inhabitants of Waldovia and the Steplands regions. They often find themselves pursuing a trade, craft, or occupation directly related to their own passions, rather than something that fits the expectations of others.

BONUSES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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PENALTIES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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Outlandish Cultures

These cultures are the most improbable for these people, and most are rare for anyone outside of their native species. This is because most of these cultures are heavily isolated, may require a unique biology, or some other, odd reason that keeps outsiders from integrating fully. To truly become a person who is native to this culture would require some extremely zany set of circumstances, and a whole lot of narrative heavy-lifting on a player’s part.

Arcanican

Dawin Native Culture

Similar to other Dawin cultures, the Arcanicans hold personal and collective achievement very dear to their hearts, and rarely stray from their ideals of strict scheduling and ethics. However, the Arcanicans prefer to experience more of the world in order to further solidify their own understanding of their culture as it pertains the greater picture.

BONUSES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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PENALTIES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป

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Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

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Nostrovican

Dawin Native Culture

Nostrovicans prefer to keep to themselves, not necessarily out of hate or fear of the outside world, but because they tend to be brimming with ideas, innovations, and ingenuity. They have a love for structure and process but tend to have their own way of doing things that might seem bizarre to others.

BONUSES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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PENALTIES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

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Sylki

Fae Native Culture

Uniquely linked with the Wonderkin of the Grimlands, the Sylki have developed their own sister-culture that complements and also challenges the views and values of the Grimkin majority. The Sylki people work hard to elevate the quality of life in the Grimlands and provide wisdom to their neighbors. They never underestimate the power of information, influence, and insight.

BONUSES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Merdren

Bodren Native Culture

The Merdren are the people who have adopted the most aquatically active life, many living and residing predominantly within the deeper waters of the Bog and southern Brittle Bay.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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PENALTIES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Colonian

Willonian Native Culture

The Colonians predominantly populate Willonia itself, the greatest fertile agricultural center on the continent. Their short life span and ambitious temperament have led them to multiple population booms. Characterized primarily by their adherence to progressive, industrial, and capital ideals, the Colonians do not seek to conquer other people of the world, but rather to elevate the whole world to a modern way of life.

BONUSES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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PENALTIES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Cavernkin

Grimmish Native Culture

The isolated pockets of deep-cave smallfolk who rarely see the light of the sun. They have a strange and wild culture, created from extreme levels of caution, silence, and survival in the tightest spaces of oppressive darkness.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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PENALTIES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Greyrock

Grimmish Native Culture

The more private people who primarily live in the western Stormlands area of the Grimlands. The Greyrock people have a particular affinity for elemental magic, as it has historically shaped their region, traditions, and beliefs.

BONUSES

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

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Heritage

ใ€€โ€Žใ€€Regardless of an individual’s Culture, their ancestors likely come from one of the following groups which determines a few of their notable physical characteristics.
ใ€€โ€Žใ€€For Canzians, this mainly affects their skin and hair tones, as well as their markings such as stripes, spots, or a lack thereof. For non-males who have horns, their blood heritage will distinguish their potential horn shapes.


Note: Your Heritage choice is purely for storytelling and may have narrative implications, but will not affect your characters stats, attributes, skills, or abilities.

The features listed below are the most common for each specific Heritage group, but features that are not mentioned will default to the typical physicality found on the Biology page. You can find the general physical traits on the main Species page.

Legend

โœค

Some features are marked with a clover to indicate a unique trait exclusive to that Heritage group.


rare [ Luck test: 8]

Some features may show a test associated with them. These are optional dice rolls, for those who are interested in leaving any features up to chance.

Kikhanzi

“Green Strider” Clans

Location of origin: Oasin clans of Canzia and the Hinlands

ใ€€โ€Žใ€€Though the Desert of Canzia has been punishing, the Green Strider people have passed down the secrets of how to thrive, taking advantage of the limited resources offered by the mysterious Wandering Oasis and the various, fertile fringe territories in the northern grasslands. In the modern day, now that the Willonian expansion has freed much of the northern grasslands from the dangers of the past, many of the people of these people have naturally expanded northward into the regions of Old Willory, but they all remain connected to the natural energies of the land in a way that could impress even a Fangren.
ใ€€โ€Žใ€€Kikhanzi are the most genetically diverse of Canzians, with complexions from deep, obsidian browns all the way to soft, sunny yellows. Their hair colors are similarly diverse, except they generally appear more naturally muted, leaning into sandy blondes, terracotta auburns, and rich, dark browns. Kikhanzi have the lightest average eye colors of all Canzians, most commonly in warm hues of topaz, amber, hazel, and greens. It is unusual to see a Kikhanzi with patterned skin markings.
ใ€€โ€Žใ€€Kikhanzi who have horns will develop straight, or slightly curved horns that either point slightly upward or follow the curvature of their natural head shape backward, extending past the rear of their skull if they are particularly large.

OASIN
60%
MKASE
10%
UKA.
10%
OTHER
20%

Kikhanzi are mostly Oasins, and also make up the majority of the Oasin population.

Common Features

HAIR

muted blonde, brown, black

EYES

light

MARKINGS

any type from another heritage

rare [ Luck test: 8]

HORNS

straight/gentle slope backward, textured

rare [ Luck test: 8]

Nyemuni

“Red Mane” Clans

Location of origin: Red Highlands surrounding Mother’s Rest and anywhere in the Sizzling Sands

ใ€€โ€Žใ€€The matriarchal bloodlines of “The Great Mother of Canzia” are considered the highest of nobility in native Canzian cultures; none are so respected and venerated as the Nyemuni heritage, whose red hair and grey eyes are passed down from mother to daughter. Most Nyemuni exist within the Mkase culture, so their isolated communities avoid overpopulation and unnecessary expansion of bloodlines. Though their traits are genetically dominant, their reservations about overpopulation, and the Mkase traditions of mindfully raising very small generations as a community, has kept this heritage fairly uncommon in the outer world. Concentrated mostly in the highlands surrounding Mother’s Rest, one of the most ancient settlements of the Canzian people, the people of Nyemuni heritage have kept their bloodlines consistent but contained. Were they to integrate more fully with the other Canzian people, it is likely that more Canzians would appear like this group.
ใ€€โ€ŽAs can be expected, Redmanes majorly grow hair in natural hues of red, from bright scarlet to deep sanguine. While these colors are not exclusive to Redmanes, it is rare to see a Redmane with a hair color more divergent than a warm shade of brown.
ใ€€โ€ŽWhile all Redmanes usually stand taller and more muscular than any other Canzians, a bizarre and surprising genetic outlier lies in the Redmane females in particular. They are an average height taller than any other demographic in the entire Beanut Lands. They have been known to grow upwards of 9 feet tall. Most Redmanes (and traditionalist Canzians) attribute this to the direct genetic tie to The Great Mother herself.

ใ€€โ€Žใ€€โ€ŽRedmanes develop horns the most consistently of all Canzians, which are large and dramatically curved, growing from just above the ears and rounding forward or outward, like the horns of a Mouflon, Bighorn, or Argali.

MKASE
40%
OASIN
20%
UKAMIMBA
20%
OTHER
<5%

Redmanes exist in just about all Canzian cultures, but are primarily part of the Mkase culture.

Common Features

BODY

โœค world’s tallest average people in their size category
M: 6’3″ – 6’9″ (190 – 206cm)
F: 8’6″ – 9′ (260-275cm)

HAIR

red-tones from muted brown and auburn, to bright crimson and scarlet

EYES

โœค grey

MARKINGS

Two-tone roan, often subtle or gently faded (chest, stomach, palms, soles, neck, and lower face are lighter)

common [ Luck test: 4]

HORNS

Sideways, longhorn, downturned, textured

common [ Luck test: 4]

Graug

“Herder” Clans

Location of origin: pastoral nomad clans of Canzia and the Hinlands

ใ€€โ€Žใ€€โ€ŽEarly in CanTok history, some migratory clans were notoriously lost in a devastating sandstorm that is said to have lasted for over two decades. Most clans assumed the worst. In truth, however, small populations of the lost Graug managed to remain. Those who survived eventually followed their bighorn herds back out of the sandstorm. With their population significantly diminished and their herds on the brink of starvation, the Graug were forced to abandon many of their ancestral and matriarchal traditions, focusing more on their communities.
ใ€€โ€Žใ€€The Graug have integrated into greater clan groups today, though most still exist in their same, isolated migratory groups, but they still remain steadfast, raising and maintaining their beloved bighorn herds, which often outnumber them ten-to-one.

ใ€€โ€Žใ€€Those who are blessed with horns sport very thick, rounded horns, much like that of a Mouflon, Barbary, or a Bharal.

MKASE
40%
UKAMIMBA
30%
OASIN
20%
OTHER
<5%

Depending on their clan values, the Graug may exist in any Canzian culture, but mostly identify as Mkase.

Common Features

BODY

Females are shorter than average, males are taller than average
Heavyweight [Rotund, Thicc, Built]

HAIR

dark

EYES

dark

MARKINGS

โœค Piebald, calico, vitiligo

common [ Luck test: 4]

HORNS

Sideways, longhorn, downturned, textured

uncommon [ Luck test: 6]

Okuamba

“Rock Claw” Clans

Location of origin: semi-nomadic, and canyon dwelling clans of the Red Highlands

ใ€€โ€Žใ€€These people are so named for their historical proclivity to persevering in the most vertically-challenging locations in the Sizzling Sands. Located in the southern highlands, deep canyons, and mountain cliffs of the Brittle Spine, the Okuamba have been fairly cut off from even other Canzian groups, causing them to appear the most dramatically feline of all Canzians.
ใ€€โ€Žใ€€Okuamba skin and hair colors are varied, but they almost always exhibit some manner of markings on their skin. Some clans who travel the dry badlands of the ridges have very dark skin and hair colors, while others who reside on cliff faces in the deep fissures of the canyons have lighter, more yellowed tones. Regardless of the complexions, these hardened people tend to live in some of the harshest environments of Canzia, and have developed thicker hair and manes, more cat-like facial features, and sharper teeth than the average Canzian.

ใ€€โ€Žใ€€Okuamba donโ€™t often develop horns, but when they do, they are typically spiral in shape, growing primarily from the front part of the temples and angling upward and back over the skull, similiar in shape to that of a Kudu, Marhor, or Addax.

MKASE
80%
UKA.
15%
OTHER
<5%

Rockclaw canzians are overwhelmingly Mkase culture, but a few have split off into the Ukamimba group.

Common Features

BODY

Lightweight [Thin, Athletic, Super]

HAIR

Lighter

FACE

โœค Feline features are more exaggerated, especially snout
Longer upper canine teeth

MARKINGS

โœค Stripes

very common [ Luck test: 2]

HORNS

Sideways, longhorn, downturned, textured

very rare [ Luck test: 10]

Mwonta

“Star Seer” Clans

Location of origin: coastal clans of south Canzia, the Brittle Bay, and Torgalia

ใ€€โ€Žใ€€The Mwonta, a faction stemming from the original Primal CanTok people, manifested as a distinct group in the aftermath of the Red Highlandsโ€™ downfall following the loss of The Great Mother. Mwonta, derived from the CanTok language, translates to โ€œSeer,โ€ implying a unique connection with celestial forces. While they may not necessarily be biologically more connected than other Canzians, the Mwonta people make up most of the Ukamimba culture, in which astrological traditions are highly important.
ใ€€โ€Žใ€€ They tend to develop darker skin and hair tones due to their exposure to the sun. They, however, have developed distinctive rounded spots that are seen in no other Canzian subgroup of people. The level of contrast of these spots is varied, but it is only found in this specific regional group.

ใ€€โ€Žใ€€โ€ŽMwonta do not develop horns very commonly. The curvature of the horns is more spiraled rather than straight or rounded, growing nearly from the temples. They are shaped similarly to the horns of a Kudu, Markhor, or Addax, but they trail off the back of the head rather than upward or outward.

UKAMIMBA
90%
MKASE
<5%
OTHER
<5%

Most Mwonta people are of the Ukamimba culture, but some have also joined Mkase clans.

Common Features

BODY

Lightweight [Thin, Athletic, Super]

SKIN

Darker

HAIR

Darker

EYES

โœค Dark Jewel Tones (blue, purple, green, black)

MARKINGS

โœค Spots
front, palms, soles, neck, and lower face are often lighter

very common [ Luck test: 2]

HORNS

Tight spirals, backward leaning

very rare [ Luck test: 8]

Alkhanzi

“Summit” Clans

Location of origin: Imperial Crownlands and any established settlement

ใ€€โ€Žใ€€While most of Canzian history has been recorded orally, the unique group of Alkhanzi people have integrated with the Sylvan and Varian people of the Crown Valley for many thousands of years and have written records of the time their people arrived in the western valleys. Originally, these people descend from the western clans of Rafriac, one of the only truly constructed cities of ancient Canzian times, and the southern Sylvan lands, both of which are now ruined and barren locations. In those troubling times following the aftermath of war, starvation, and curses upon the southwestern lands, the few remaining Canzians of the time migrated into the Crown mountains and helped found the start of the city of Altakai. Nowadays, Alkhanzi people are seen just about anywhere there are cities, towns, and villages.
ใ€€โ€Žใ€€Because they have evolved in mountainous and boreal, evergreen environments, these Canzians are undoubtedly the most unusual heritage group. Their facial features, while still wild and anthropomorphic, lean more into a cervine persuasion, rather than feline. They often evoke more of a faun or deer-like aesthetic, possibly because of their long integration with the Sylvan influence of the valley.

Those who grow horns have thin, multi-pronged protrusions, more akin to thin antlers than traditional Canzian horns.

MASQUEN
60%
MAYB.
10%
OTHER
30%

Most Alkhanzi are members of Crownlands cultures, particularly Masquen.

Common Features

SKIN

Lighter

HAIR

Lighter

FACE

โœค Cervine (faun, deer) instead of feline

MARKINGS

Two-tone roan, often very pronounced and spotted where the colors meet (chest, stomach, palms, soles, neck, and lower face are lighter)

common [ Luck test: 4]

HORNS

โœค Wavy, multi-pronged, smooth or fuzzy texture, backward leaning

uncommon [ Luck test: 6]

Laihizi

“Silk Skin”

Location of origin: anywhere outside of Canzia, and mixed-Tok heritage

ใ€€โ€Žใ€€The Laihizi are the least instantly-recognizable Canzian heritage group due to their incredible diversity. This is mostly due to their intermingling with Torgali, Lovalians, and Dawi of the world. These Canzians have the least pronounced of the signature feline look, which is the most clear way to identify one. Found anywhere in the world, these Silk Skin people have integrated with just about any society you can think of, from the frigid northern Frostlands to the eastern Old World.

ใ€€โ€Žใ€€It is incredibly rare that these people develop horns, and if one does, they are often shorter than average.

OASIN
30%
MKASE
20%
UKA.
20%
OTHER
50%

About half of Laihizi exist outside of Canzian cultures, but a good portion of them still exist within native cultures.

Common Features

MARKINGS

any type from another heritage

rare [ Luck test: 8]

HORNS

any type from another heritage

very rare [ Luck test: 10]

OTHER

โœค Face and body features may be influenced by any canzian Heritage, or even other Tok species parentage, if applicable

Gallery

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