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SPECIES OF THE BEANUT LANDS

FANGREN

Overview

Children of the Forest

ใ€€โ€Žใ€€โ€Žโ€ŽSince they first appeared in the northeastern wilds, the Fangren have mostly dwelt in small forest communities hidden among the trees, never developing or expanding their influence or territories the way more industrious people have done. Throughout the ages, they have endeavored to live in harmony with the natural world, thriving with matters of personal expression and enjoying the rewards that come with risk. They have heavily focused on survival and natural pleasures, which has isolated them from much of the world.
ใ€€โ€Žใ€€โ€ŽDespite their limited outside contact, many Fangren have taken up adventuring out of a desire to experience more of the world. Since they are so long-lived, they can enjoy centuries of exploration and discovery. While Fangren are most often found in the northern and eastern Wilds, some have made themselves indispensable advisors, strategists, and masters of the natural world throughout the Beanut Lands.

Sylvan Supergroup

ใ€€โ€Žใ€€Today, the Sylvan people all differ dramatically in outward appearance, and though they donโ€™t all share as many outward physical similarities, they are all connected in a way that supports their label as descendants of the same Primal Sylvan species. The Sylvan group includes the Faekin, Bodren and Fangren people.

Syntax

pronunciation

[FANGโ€ขrenn]

n. singular

Fangren
“That Fangren is strong.“

plural

Faekin
“There are many Fangren.”

adj.

Fae
“That is a Fangren artifact.“

Stats

Attribute Modifiers

–

–

+1

-1

+3

-2

-1

+1

CREATURE
SIZE

Small Sized Creature

Fangren people are typically taller than the rest of the small folk of the Beanut Lands when standing straight, but most of them have developed less upright posture due to their lifestyles requiring hunching, climbing, and crawling, which further diminishes their noticeability and height. Even though they may exhibit heavier weights than other Sylvan people, they are still fairly light in proportion to a similarly-sized person of another species due to their Sylvan heritage.

STATS

Base Land Speed is 15 ft.

Dodge: +1 to rolls

-1 to attack rolls for:
ใ€€ FIN Weapons
ใ€€ MIG Weapons
ใ€€ GRT Weapons
ใ€€ HRT Weapons

LIFE
SPAN

Long Life Span

ใ€€โ€Žใ€€The shortest-lived of the Sylvan people, (though still at least a solid century longer than the next longest, non-Sylvans) it is suspected that the unforgiving environment of the Nettle Forest is to blame for the shorter lifespans of the Fangren. This has also seemed to invariably change their aging process in a peculiar way. While Fangren tend to grow into adulthood as other Sylvans do, once reaching adulthood their aging process seems to halt entirely. That is, until much later in their life, at which point their physical bodies begin to age rapidly. This has lead to many native Fangren beliefs around the cycle of life and death, particularly strange rituals for the final act of a Fangren’s life.

ใ€€โ€Žใ€€This biological curiosity means that many of the practices are honored by Fangren worldwide, even by those who are not brought up in Fangren culture. It also unfortunately means that, as many of the Fangren live in a very wild and dangerous Land and are not lucky enough to reach the twilight of their lives, very few elderly Fangren people exist in the world, and even fewer are known to be a part of society.

AGE RANGES

Adolescence

20

Adulthood

60

Twilight

500

Maximum

600

Species Features

SPECIES
STRENGTH

Cautious and Careful

Deep Forest creatures need to be as perceptive and clever as possible in order to exist alongside some of the fiercest wild beasts in the world. The Fangren have learned to quickly and effectively take in the world around them.

BONUSES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Detection: +2 to skill checks
Intuition: +2 to skill checks

Double the maximum distance of your Sight range.


You have Darksight:
ใ€€Radiance: ๐Ÿกป 20 ft. (no color)
ใ€€Daylight: โšŠ 200 ft.
ใ€€Hearthlight: ๐Ÿกน 200 ft.
ใ€€Dusklight: ๐Ÿกน 200 ft.
ใ€€Ghostlight: ๐Ÿกน 200 ft. (limited)
ใ€€Gloomlight: ๐Ÿกน 100 ft. (limited)



PENALTIES

none

SPECIES
STRENGTH

Enduringly Primal

Nature is ever changing, providing unbridled chaos but also serene peace. It has ever been important to the Fangren to exist in tandem with the wild world, take risks, and make the best of the the dangers it throws at you.

BONUSES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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When you lose SP, gain that number of MP (up to your maximum Mana pool).


Tenacity: โฑ training


You can cast spells from the Sylvan Magic Family without training. You begin with only the knowledge of Simple Spells, but higher tier spells may be cast as you gain Archetypes:
โœฆโฑโฑโฑ Hedge: req. 1 Archetype
โœฆโฑโฑโฑ Core: req. 2 Archetypes
โœฆโฑโฑโฑ Grand: req. 3 Archetypes

Nature’s Empathy
You can attempt to communicate with Timid, Passive, or Neutral creatures with the following types of animals:
ใ€€โ˜˜ Deep Forest
ใ€€โ˜˜ Boreal Forest
ใ€€โœฆ Floral
ใ€€โœฆ Fungal

PENALTIES

none

SPECIES
FEATURE

Ancient Mettle

The Fangren connect with nature in a unique way, particularly with the creatures and organisms they connect with. These creatures usually make more sense to the Fangren than people do.

BONUSES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

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Animus: +2 to tests

Adventuring: +2 to tests

Crittershift
You may make a unique SAV test [9] to adopt a minor physical aspect of an animal or natural organism from one of your Culture’s native ecosystems. The change takes at least 3 hours. More noticeable or intricate details may increase the Difficulty or time required to complete the change.


This characteristic does not grant any additional features or abilities, unless otherwise specified by your DM..

PENALTIES

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

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SPECIES
FLAW

Societally Resentful

Being isolated from greater societies of people has affected the Fangren’s ability to truly connect with outside cultures. Their prickly nature has made it difficult to force themselves to engage with practices that do not benefit their personal goals or interests.

BONUSES

none

PENALTIES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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-2 to all tests for any Skill you have not โฑ trained.


If you gain โฑ training in one Skill for each of the 8 Attributes, you may ignore this penalty effect, but the attribute penalty is permanent.

Biology

Stature and Build

ใ€€โ€Žใ€€Molded by the challenges of the diverse ecosystems of their homeland in the deep forest, the Fangren have evolved to harness their body’s potential for environmental adaptation.

Most Fangren are between 4′ and 5′ tall (~122 – 152cm)

Skin & Complexions

ใ€€โ€Žใ€€While they are very different from their Primal Sylvan ancestors, the Fangren have never lost their deep connection to those natural, auric energies. Similar to the Faekin, this has allowed them to have one of the most diverse skin complexion spectrums. However, they have evolved to be more muted or neutral versions of these colors, preserving their survival through camouflage without sacrificing their expressive nature.

Almer
Occarine
Princepruce
Greenwillow
Wispwood
Viperbark
Viorchid
Pichi

Body Type Chart

Rotund
Thicc
Built
Soft
Medium
Brawny
Thin
Athletic
Super
Rotund
Thicc
Built
Soft
Medium
Brawny
Thin
Athletic
Super
Rotund
Thicc
Built
Soft
Medium
Brawny
Thin
Athletic
Super

Crittershift

ใ€€โ€Žใ€€For ages and ages, all of the Sylvan people have cultivated a native ability to alter their bodies, but none so bold and dramatic as the Fangren. Instead of simply altering the colors and markings of their bodies, Fangren often take on the properties of creatures native to their home environments. This is most often done to take on the characteristics of a beloved or respected animal, but the properties of plants and interesting natural phenomena inspire the Fangren people, as well as ones that just make them feel really cool.

Hair

ใ€€โ€Žใ€€Similar to their complexions, Fangren hair comes in all colors of the rainbow, but in more neutral and muted tones. Likewise, they may have any potential hair type and texture, making it impossible to categorize any common Fangren hair type.

Eyes

ใ€€โ€Žใ€€Like most Sylvan people, Fangren’s eyes are typically large and exaggerated in their small craniums, commonly with a pointed look, accentuated on the outer corners.
ใ€€โ€Žใ€€Fangren eye colors are light, bright and saturated, and shine vividly in the sun. Some Fangren may have deeper eye colors, but these are more specific to certain heritage groups.

Ears

ใ€€โ€Žใ€€Fangren have elongated, pointed ears that curve upward at a sharp angle, usually close to the head. The size of a Fangren’s ears is usually influenced by their heritage.

Noses

ใ€€โ€Žใ€€Fangren commonly have small, pointed noses that resemble those of other small woodland creatures, but other shapes are not unseen. Fangren are often known to have fairly expressive noses, contorting when smelling or making certain facial expressions.

Reproduction

Traditional Reproduction

ใ€€โ€Žใ€€The Beanut Lands does not have half-species for mechanical clarity, but it is possible for some inter-species relations to produce offspring. A person with mixed-species parentage may exhibit physical traits from a parent of another species. If you are interested in this level of customization for your image and story, please be sure to examine the Heritage subgroups to determine which groups your parents come from. You may also use Growth Features during character creation to adjust your mechanics to fit your narrative decisions if you are inclined.

ใ€€โ€Žใ€€Fangren can procreate through traditional 2-partner reproduction with any other Sylvan species. This includes Faekin and Bodren. They are unable to produce children with Tok or Varian people, and will not exemplify unique traits from those species, unless otherwise noted in a Heritage subgroup.

For inter-species parentage, the following biological rules will always apply:

Fangren+ Fangren: child will always be Fangren with a 50% chance to take either parent’s Heritage

Fangren + Faekin: child will always be Fangren

Fangren + Bodren: child will be the same species as its female parent

Sylvan Aurogenesis

ใ€€โ€Žใ€€In addition to traditional two-parent procreation, the people of the Sylvan supergroup (Faekin, Bodren, and Fangren) have a unique connection with the Auric nature of magic in the world. This has given their people the ability to produce offspring through the use of naturally Auric objects. To perform this ritual, known as Aurogenesis, requires at least one Sylvan parent and an appropriate Auric resource with high enough magic to complete the ritual.

ใ€€โ€Žใ€€For Fangren, the most accepted resources come from the rarest of magical flowers, seeds, herbs, and fungi, but may also be unique auric items from legendary-level magical creatures that are native to the Nettle Forest.

Culture

For most people, Culture consists of the combined circumstances of their surroundings during their formative years, and in some cases the most influential time in their life. This includes the Land they consider home, the people they consider family, and the ideals and traditions they hold dear.


This page specifically sorts Cultures by how commonly Fangren appear in them.
More detailed information on Cultures will be coming soon~

Rolling for Culture

If you are unsure what culture category to pick, try taking a chance! The following roll table shows how we would suggest rolling based on familiarity.


Roll a d100

1 – 55 | Native Culture (55%)

56 – 80 | Familiar Culture (25%)

81 – 95 | Foreign Culture (15%)

96 – 100 | Outlandish Culture (5%)

Native Cultures

These are the most common cultures of this species, created from any combination of shared languages, values, traditions, and settlement in certain regions of the world. Native cultures most often contain the vast majority of their associated species, as the world is fairly young and wild, not allowing for risk-free world travel.

Tangleroot

Fangren Native Culture

The Tangleroots are the largest native cultural group of the Fangren, representing the vast swath of peoples that live within the heart of the Nettle Forest.

BONUSES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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PENALTIES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Wetwood

Fangren Native Culture

Stitched together from numerous small and isolated peoples that inhabit the lowland forests and coastal regions that were created at the merging of the Nettle Forest and the Brittle Bog, the Wetwoods include the people who live in the less dense region of the forest. Their close relationship with the Deltren people has influenced them with worldly traditions, without affecting their values of naturalism and respect for the wild.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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PENALTIES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Ghostoak

Fangren Native Culture

North of the Frostfoot River that bisects the upper regions of the Nettle Forest live the Ghostoak people. Made up of smaller tribal clans in a loose trade federation, these people survive as masters of hunting and trapping in the frost covered lands they call home.

BONUSES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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PENALTIES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป

Familiar Cultures

These cultures are similar to this species’ native cultures, either in values and traditions or in geographical proximity.

Tenkabi

Torgali Native Culture

This represents a large population of the people in Torgalia and the surrounding Wilds. They all share traditional Torgali values borne of survival, and clan-based lifestyles centered around competition and personal challenge.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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PENALTIES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Greunval

Lovalian Native Culture

The Greunval have always been the same: hardworking folks who value the small blessings of the rural areas of Lovalia, when the cold season is over. Many Greunval communities revolve around carpentry, masonry, and other crafts that make expert use of Lovaliaโ€™s unique natural resources.

BONUSES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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PENALTIES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Norloval

Lovalian Native Culture

The Norlovalian people spend their lives without flair or fashion, instead finding value within themselves. Enduring the harsh frozen Wastes, Mountains, and icy waters of the deep north, these people are often found in rapt contemplation and reflection.

BONUSES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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PENALTIES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Nymbi

Fae Native Culture

The Nymbi-kin are one of the most atypical cultures of the entire Beanut Lands, due to the fact that they never experience the outside world. While that does not make it a unique culture itself, the near-millennia lifespan of most Faekin Nymbi has created a strange, leisurely pace of life that seems to never focus on the future or past, even for those who happen to be of other species.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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PENALTIES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Hydren

Bodren Native Culture

The Hydren people are what most outsiders think of when they hear of the denizens of the Brittle Bog. Living near to equal portions of their lives between the water and land and primarily consisting of farmers, ranchers, and homesteaders, the Hydren people maintain communities that are independent, but still welcoming to outsiders on their travels in the Bog.

BONUSES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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PENALTIES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Maybraun

Crownlands Native Culture

Maybraun experience the Crownlands life differently than other natives, earning their convenience through neighborly connection and understanding, rather than formal education or regular trade with outsiders. Inhabiting the more expansive fields, evergreen woods, and mountain ranges on the fringes of the Crownlands, Maybraun collect and export most of the natural resources unique to the Crownlands, including the bird leaves that are used at the Imperial currency.

BONUSES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป

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Foreign Cultures

These cultures are unusual for this species, but not unheard of. It requires a great deal of hardship for a person of this species to travel to, assimilate with, and fully understand these cultures. It is likely that some generational work has gone into this integration, or else a truly drastic event has brought a person of this species into this culture.

Kartaki

Torgali Native Culture

The people that live amongst the dense networks of rivers and towers around the source of the Kartakaum River, primarily densely localized around the city towers of Kartakai.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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PENALTIES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Mau’kali

Torgali Native Culture

People who live in the tropical southern and eastern coastlines, islands, and marshes known as the โ€œEdgelandsโ€. They have tight-knit communities who take good care of each other, but are fairly wary of outsiders who attempt to come and claim their shorelines as their own.

BONUSES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป

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Oasin

Canzian Native Culture

A never-ending cavalcade of various nomadic clans whose lives and livelihoods revolve around the mysterious Wandering Oasis.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Ukamimba

Canzian Native Culture

Primarily residing on the southeastern coasts of Canzia, the Ukamimba have developed a special relationship with their spiritual selves. They often endeavor to reach beyond the physical world, even if it comes at a cost.

BONUSES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Altoval

Lovalian Native Culture

While the comfortable and cultured Altoval live in the shadow of the Golden Days of Lovalia, they still honor timeless traditions of their elders and provide a heavy influence on the worldโ€™s educational systems, historical records, and the arts.

BONUSES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Danuvican

Dawin Native Culture

Danuvicans value personal achievement and advancement above all else. Raised to honor both physical regimens and educational routine, the Danuvicans are taught that stricture breeds excellence. Their unique ways of military and educational training has proven extremely effective against the standards of the wider world, but often causes them to come across as strange.

BONUSES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Arcanican

Dawin Native Culture

Similar to other Dawin cultures, the Arcanicans hold personal and collective achievement very dear to their hearts, and rarely stray from their ideals of strict scheduling and ethics. However, the Arcanicans prefer to experience more of the world in order to further solidify their own understanding of their culture as it pertains the greater picture.

BONUSES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป

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Wyndi

Fae Native Culture

Though they may be the most worldly of all Faekin cultures, the Wyndi-kin still live their lives with a freedom and whimsy that brings inspiration to others. Spreading excitement and drama, the Wyndi are often seen performing in theatre troupes, engaging in the worldโ€™s politics, and generally interacting with high society and commoners alike.

BONUSES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Deltren

Bodren Native Culture

The Deltren people hold deep significance to their connection with water, and often schedule their lives around its importance, but have otherwise assimilated with the modern world at large, residing on land most of the time. The majority of Deltren people live, as their name implies, in and around the river deltas of the central Beanut Lands, primarily the Heartlands and Brittle Bog.

BONUSES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Nolian

Willonian Native Culture

Nolians are a people who benefit from the modern industrialization of Willonia, but who actively resist the existing Willonian Government structure, undermining laws and values that the Colonians have put in place over the last few centuries. Within modern society, Nolians are a minority voice who tend to romanticize other cultures, attempting to adopt their ideals and aim to influence Willonia to do the same.

BONUSES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Armadian

Willonian Native Culture

The Armadians are the small communities, sporadic towns and villages that dot the northern and western coasts of the Willoniaโ€™s fringe territories. Much less industrialized and developed than the surrounding lands, these people lack the inter-regional influence and government that most other Willonian communities have adopted, but they keep stronger ties to their traditions and culture from a previously seafaring lifestyle.

BONUSES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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PENALTIES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Hearthie

Hinnish Native Culture

These people have decided to put down roots in one place, and they rarely leave whatever home they find themselves in. Most Hearthie are located in the Hinlands, enjoying their time with family and friends, and providing services and duties to their local hometown.

BONUSES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Bandy

Hinnish Native Culture

The most widely-seen culture of the Hinfolk are the Bandyโ€“ those who love to travel, trade, and experience the world for all of its wonder. While they spend most of their time experiencing this joy of interacting with diverse people and learning about the world at large, the Bandy people still consider the Hinlands their home, and may one day return when they have had their fill of adventure.

BONUSES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Yokee

Hinnish Native Culture

While the Yokee have much in common with other Hinnish cultures, as they do a good deal of traveling, they usually have an established home, family, or ties to a particular place that always brings them back to the Hinlands.

BONUSES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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PENALTIES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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Wonderkin

Grimmish Native Culture

The more culturally assimilated people of The Grimlands, primarily made up of the inhabitants of Waldovia and the Steplands regions. They often find themselves pursuing a trade, craft, or occupation directly related to their own passions, rather than something that fits the expectations of others.

BONUSES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

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PENALTIES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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Cavernkin

Grimmish Native Culture

The isolated pockets of deep-cave smallfolk who rarely see the light of the sun. They have a strange and wild culture, created from extreme levels of caution, silence, and survival in the tightest spaces of oppressive darkness.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

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Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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PENALTIES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

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Greyrock

Grimmish Native Culture

The more private people who primarily live in the western Stormlands area of the Grimlands. The Greyrock people have a particular affinity for elemental magic, as it has historically shaped their region, traditions, and beliefs.

BONUSES

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

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Milona

Crownlands Native Culture

While Milona may not have the same comforts as city dwellers, they also retain a great deal of that Crownlander convenience. Thanks to a simpler, more social lifestyle, they are more equipped to get along with just about anyone, but most have not trained to be particularly capable in physical endeavors. Most Milona derive their traditions and values heavily from one of the four Crownland Regions.

BONUSES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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Outlandish Cultures

These cultures are the most improbable for these people, and most are rare for anyone outside of their native species. This is because most of these cultures are heavily isolated, may require a unique biology, or some other, odd reason that keeps outsiders from integrating fully. To truly become a person who is native to this culture would require some extremely zany set of circumstances, and a whole lot of narrative heavy-lifting on a player’s part.

Mkase

Canzian Native Culture

The rough-living ridgelanders, highlanders, and canyon dwellers of the most punishing, arid, southern regions of the Beanut Lands.

BONUSES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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PENALTIES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Nostrovican

Dawin Native Culture

Nostrovicans prefer to keep to themselves, not necessarily out of hate or fear of the outside world, but because they tend to be brimming with ideas, innovations, and ingenuity. They have a love for structure and process but tend to have their own way of doing things that might seem bizarre to others.

BONUSES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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PENALTIES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

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Sylki

Fae Native Culture

Uniquely linked with the Wonderkin of the Grimlands, the Sylki have developed their own sister-culture that complements and also challenges the views and values of the Grimkin majority. The Sylki people work hard to elevate the quality of life in the Grimlands and provide wisdom to their neighbors. They never underestimate the power of information, influence, and insight.

BONUSES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Merdren

Bodren Native Culture

The Merdren are the people who have adopted the most aquatically active life, many living and residing predominantly within the deeper waters of the Bog and southern Brittle Bay.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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PENALTIES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

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Colonian

Willonian Native Culture

The Colonians predominantly populate Willonia itself, the greatest fertile agricultural center on the continent. Their short life span and ambitious temperament have led them to multiple population booms. Characterized primarily by their adherence to progressive, industrial, and capital ideals, the Colonians do not seek to conquer other people of the world, but rather to elevate the whole world to a modern way of life.

BONUSES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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PENALTIES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

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Masquen

Crownlands Native Culture

Blessed by the bounty of diversity, trade, and convenience, Masquen truly benefit from all the wonders of the Beanut Lands being easily accessible. All denizens of the urban Crownlands are provided with a formal education that encourages understanding of people from all walks of life, but often means Masquen arenโ€™t as equipped to endure harsher environments outside the comforts of a city.

BONUSES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

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Heritage

ใ€€โ€Žใ€€Regardless of an individual’s Culture, their ancestors likely come from one of the following groups which determines a few of their notable physical characteristics.
ใ€€โ€Žใ€€For Fangren, this mainly affects their skin tone, hair colors, and body types. Fangren have also developed unique postures based on their bestial natures conducive to certain environments that can affect how they appear to others.


Note: Your Heritage choice is purely for storytelling and may have narrative implications, but will not affect your characters stats, attributes, skills, or abilities.

The features listed below are the most common for each specific Heritage group, but features that are not mentioned will default to the typical physicality found on the Biology page. You can find the general physical traits on the main Species page.

Legend

โœค

Some features are marked with a clover to indicate a unique trait exclusive to that Heritage group.


rare [ Luck test: 8]

Some features may show a test associated with them. These are optional dice rolls, for those who are interested in leaving any features up to chance.

Duunsaph

“Darkwood” or “Woodlings”

Location of origin: Independent Baguli, anywhere in the Nettle Forest wilderness below the Frostfoot valley

ใ€€โ€Žใ€€Often referred to by outsiders as “Woodlings”, the Darkwood Fangren have lived cleverly, high in the lofty boughs of the treees, or else nestled away in hollowed logs, and hidey-holes spread around all areas of the Nettle Forest. The most diverse and infinitely unique group, it’s suspected that the numbers of Darkwood people makes up most of the Fangren population in the world, but as each individual takes on their own lifestyle, creature characteristics, and ideals, it is difficult to categorize their heritage in any unique features other than their distinctly exaggerated Fangren characteristics: very large eyes, small faces, small, pointed noses and ears, and creature-like movements.

ใ€€โ€Žใ€€Contrary to their name, the Darkwood Fangren are often considered whimsical in appearance with complexions leaning toward warmer neutral hues of trees and woodland creatures, which are more familiar to people of the outside world. They have larger eyes, and darker iris colors than other Fangren, often lending them a more innocent, doe-eyed appearance. Their ears are commonly shorter as well. Most Darkwood Fangren are naturally inclined toward shorter and lighter body types, due to their historically nimble lifestyles.

TANGLEROOT
60%
WETWOOD
20%
TENKABI
10%
OTHER
<10%

Considering they are estimated to be localized in the central and southern Nettle Forest, the Darkwood Fangren are mostly of the Tangleroot culture. As the presence of the Torgali people in Upland Reach has existed for many generations, their values have caught on with some of the local Fangren as well.

Common Features


BODY


Shorter heights

Lightweight

Thin, Athletic, Super

Combination bipedal and quadrupedal, depending on personal taste


SKIN


Warmer tones


EYES


โœค Dark, larger


EARS


โœค Smallest of all Fangren

Ehlwonhรญ

“Everhollow”

Location of origin: The Heartlands, Brittle Bog, and anywhere else in the world, as well as those of mixed-Sylvan parentage

ใ€€โ€Žใ€€While few Fangren are seen outside the central, lush environments that they are best suited for, the Fangren who have made their way out in the world are just as vibrant and bright as the Faekin and Bodren people who live more connected lives. These Everhollow Fangren, named for the first major settlement known to be created by Fangren people in the Heartlands, have been known to spread their tenets of naturalism and unfettered self-assurance to any who will listen.

WETWOOD
60%
TANGLE.
10%
HYDREN
10%
OTHER
20%

Most Everhollow people still maintain Fangren cultural ideals, but fewer of them exist in the Nettle Forest proper, instead opting for smaller woodland or other, safer lush environments. The most common non-native culture for these people is Hydren, as it retains a similar naturalistic lifestyle without being too drastic a shift for Fangren.

Common Features


BODY


Upright, classic Sylvan grace and poise


SKIN


โœค More colorful, similar to Faekin complexions


FACE


Softened, more classically humanoid features, smaller eyes


OTHER


โœค Face and body features may be influenced by any Fangren Heritage, or even other Sylvan species parentage, if applicable

Lilia

“of the Lakeland”

Location of origin: Lili Baguli, Elderwood Deep and the surrounding valley area

ใ€€โ€Žใ€€The people of the idyllic flowering woodlands, glimmering glades, and shining lake valley have evolved to exhibit more bright and colorful hair tones to match their fantastical environment. Thanks to their stronger populations and less threatening environment, these people have traditionally been able to express themselves more vibrantly without the risk of becoming a beast’s next meal, but they still retain the traditional, muted skin tones.

TANGLEROOT
75%
WETWD.
10%
OTHER
<5%

Lilia Fangren are natives of the southeastern portion of the Nettle Forest, and their cultures reflect that. Since this is the most common area for outsiders to travel to in their homeland, they are slightly more likely to be influenced by the ideals and values of the travelers from the outside world.

Common Features


BODY


Midweight

Soft, Medium, Brawny

Upright, humanoid posture


HAIR


โœค Brighter, more colorful


FACE


Large front teeth

common [ Luck test: 4]

Reki

“of the Ridgecrest”

Location of origin: Reki Baguli, Rekano Ridge and the Gilded Crescent mountain range

ใ€€โ€Žใ€€In the shadow of the great cliffs of the Gilded Crescent, the people who hail from Rekano Ridge often spend much time in caverns, holes, and canopied forest lands heavily obscured by the sunlight. The cultural ties to some of the less desirable creatures of the world has also given them more threatening features, such as higher eyebrows, more pronounced and pale eye colors, and they have lost more of the Sylvan vibrancy, often appearing even more muted in complexion and hair colors.

TANGLEROOT
75%
GHOS.
10%
OTHER
<5%

Reki are overwhelmingly traditional Tangleroot people, but a few have expanded to retain more of the northern Ghostoak cultures’ values, which have been influenced by the Lovalians of the mountains.

Common Features


BODY


Forward-leaning, hunched shoulders and bent arms


SKIN


Less colorful


HAIR


Less colorful


EYES


โœค Pale white, grey, and light colors, or pure black and beady-eyes

Saurschni

“Frostfoot”

Location of origin: Southern Brittle Bog, warm and tropical, freshwater swamps and wetlands

ใ€€โ€Žใ€€While the Fangren who hail from north of the Frostfoot River may distinguish themselves from each other by their unique regions, ecosystems, and communities, most of them exhibit very similar characteristics that make them very difficult to tell apart to any but themselves. Permanent winter has sapped these Fangren of much of their ability to take on warmer tones of skin and hair, so those who have more colorful and vibrant appearances exhibit cooler hues like blues, purples, and greens. Those who do have warmer complexions and hair are intensely muted or pale pastels.

ใ€€โ€Žใ€€Most Frostfoot Fangren are naturally inclined toward stockier or heavier body types, as insulation from the chilling cold.
Whether it’s because of the ethereal Sylvan grace and expressive nature, or the survivalist need to keep warm, the Saurschni people often appear to outsiders as if they are constantly dancing, moving on the tips of their toes with their arms held close, swaying back and forth, an instinctual fidgeting that some find endearing and other find frustrating.

GHOSTOAK
70%
NORLV.
25%
OTHER
<5%

As they interact fairly commonly with the Norloval people of the north, the Frostfoot groups have become strangely more social than the other, southern Fangren people. While some have split off to join the Norloval culture’s way of life, most of them still maintain Fangren culture, particularly the Ghostoak.

Common Features


BODY


Heavyweight

Rotund, Thicc

Hunched, hands held close to body, constant movement


SKIN


โœค Cool tones are more vibrant

Gallery

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