
Tok
Sylvan
Varian

Fangren
Children of the Forest
Since they first appeared in the northeastern wilds, the Fangren have mostly dwelt in small forest communities hidden among the trees, never developing or expanding their influence or territories the way more industrious people have done. Throughout the ages, they have endeavored to live in harmony with the natural world, thriving with matters of personal expression and enjoying the rewards that come with risk. They have heavily focused on survival and natural pleasures, which has isolated them from much of the world.
Despite their limited outside contact, many Fangren have taken up adventuring out of a desire to experience more of the world. Since they are so long-lived, they can enjoy centuries of exploration and discovery. While Fangren are most often found in the northern and eastern Wilds, some have made themselves indispensable advisors, strategists, and masters of the natural world throughout the Beanut Lands.
Syntax
PRONUNCIATION
[FANG•renn]
FORM
n. singular: Fangren
That Fangren is strong.
n. plural: Fangren
There are many Fangren
adj. Fangren
That is a Fangren artifact.
Lifespan
The shortest-lived of the Sylvan people, it is suspected that the unforgiving environment of the Nettle Forest is to blame for the evolutionary half-length lifespans of the Fangren when compared to their Sylvan sistren. Still, their extensive lifespans are greater than others of non-Sylvan lineage.
MAXIMUM
800+ years
LIFE STAGES
Adolescence: 30
Adulthood: 100
Senior: 300
Twilight: 500+
Common Hobbies
Perform Divining Rituals
Recover 1d3
Daring Die.
Nature Collecting
Gain a Nature Bundle (barter good)
Gain a +1 bonus to all
Recovery skill checks until your next
Sleep.
Trading with Critters
Gain a Nature Bundle (barter good)
Gain a +1 bonus to all
Animus skill checks until your next
Sleep.
Attribute Modifiers

0

0

+1

-1

+3

-2

-1

+1

⚘ Heritage
Regardless of an individual’s Culture, their ancestors likely come from one of the following groups which determines a few of their notable physical characteristics.
LILIA
(LAKELAND)
Born in the idyllic valley of Elderwood Deep, these Fangren are very connected to the colorful plants and creatures that are unique to their region.
REKI
(RIDGECREST)
These Fangren come from the western Nettle Forest, in the drab and dark, misty foothills of the Gilded Crescent’s sheer cliffs.
DUUNSAPH
(DARKWOOD)
Found just about anywhere in the other areas of the seasonal Nettle Forest, Darkwood Fangren have prioritized living in trees, caves, and various odd places to remain unbothered by others.
SAURSCHNI
(FROSTFOOT)
For those born north of the Frostfoot River, the cold and bitter winters have altered these Fangren quite dramatically.
EHLWONHÍ
(EVERHOLLOW)
The Fangren who have lived for generations in the Lands outside the Nettle Forest, and those of mixed-Sylvan parentage
Once the details for all the Heritage options have been fully written and edited, we will be providing all 10 species’ Heritage information at once.

Physicality
Body
Molded by the challenges of the diverse ecosystems of their homeland in the deep forest, the Fangren have evolved to harness their body’s potential for environmental adaptation.

ROTUND

THICC

BUILT

SOFT

MEDIUM

BRAWNY

THIN

ATHLETIC

SUPER
Skin
While they are very different from their Primal Sylvan ancestors, the Fangren have never lost their deep connection to those natural, auric energies. Similar to the Faekin, this has allowed them to have one of the most diverse skin complexion spectrums. However, they have evolved to be more muted or neutral versions of these colors, preserving their survival through camouflage without sacrificing their expressive nature.
Lighter values (top) are common in cool or bright environments.
Darker values (bottom) are common in warm or darker environments.

Creature Feature
For ages and ages, all of the Sylvan people have cultivated a native ability to alter their bodies, but none so bold and dramatic as the Fangren. Instead of simply altering the colors and markings of their bodies, Fangren often take on the properties of native creatures of their familiar environments. This is most often done to take on the characteristics of a beloved or respected animal, but the properties of plants and interesting natural phenomena inspire the Fangren people as well.
Hair
Similar to their complexions, Fangren hair comes in all colors of the rainbow, but in more neutral and muted tones.
Likewise, they may have any potential hair type and texture, making it impossible to categorize any common Fangren hair type.
Eyes
Fangren eye colors are light, bright and saturated, and shine vividly in the sun. The occasional Fangren may have a deeper eye color, but these are few and far between.
A Fangren’s eyes are typically large, and commonly have a pointed look, especially accentuated on the outer corners.
Ears
Fangren have elongated, pointed ears that curve upward at a sharp angle.
Sylvan Aurogenesis
In addition to traditional two-parent procreation, the people of the Sylvan species supergroup (Faekin, Bodren, and Fangren) have a unique connection with the Auric nature of magic in the world. This has given their people the ability to produce offspring through the use of naturally Auric objects. To perform this ritual, known as Aurogenesis, requires at least one Sylvan parent and an appropriate Auric resource with high enough magic to complete the ritual.
For Fangren, the most accepted resources come from the rarest of magical flowers, seeds, herbs, and fungi, but may also be unique auric items from legendary-level magical creatures that are native to the Nettle Forest.
Traditional Reproduction
Fangren can procreate through traditional 2-partner reproduction with any Sylvan species. If the child is Fangren, they will inherit the Heritage of their Fangren parent, but may exhibit some traits of the other species, if it is a possibility.
Fangren + Fangren: a child will always be Fangren, with a 50% chance of taking either parent’s heritage
Fangren + Faekin: a child will always be Fangren
Fangren + Bodren: a child will be the same species as their mother

Features
Cautious and Careful
Deep Forest creatures need to be as perceptive and clever as possible in order to exist alongside some of the fiercest wild beasts in the world. The Fangren have learned to quickly and effectively take in the world around them.
✿ SPECIES FEATURE
SKILLS
Detection: +2 to skill checks
Intuition: +2 to skill checks
OTHER
Double the maximum distance of your sight range.
You have Darksight:
(the following list takes into account doubled sight range from above)
Radiance: ↓ 20ft, ⚊ No Color
Daylight: ⚊ Full Vision
Hearthlight: ↑ Full Vision
Dusklight: ↑ Full Vision
Ghostlight: ↑ 200ft, ↑ Limited Color
Gloomlight: ↑ 100ft, ↑ Limited Color
ATTRIBUTES

+2
Enduringly Primal
Nature is ever changing, providing unbridled chaos but also serene peace. It has ever been important to the Fangren to exist in tandem with the wild world, take risks, and make the best of the the dangers it throws at you.
✿ SPECIES FEATURE
STATS
When you lose
Soul Points, gain that number of
Mana Points (up to your maximum
MP).
SKILLS
Tenacity: ❱ training
MAGIC
Sylvan Magic: ❱ training
Sylvan Magic: ★ Native Specialization Bonus, grants you enhanced use of Sylvan Magic spells
OTHER
You can attempt to communicate with Timid, Passive, or Neutral creatures with the following creature characteristics:
Deep Forest
Boreal Forest
Floral
Fungal
ATTRIBUTES

+1

+1
Ancient Mettle
The Fangren connect with nature in a unique way, particularly with the creatures and organisms they connect with. Often, these creatures make more sense to the Fangren than people do.
✿ SPECIES FEATURE
SKILLS
Animus: +2 to skill checks
Adventuring: +2 to skill checks
ACTIVATED ABILITIES
Crittershift
You may make a unique
SAV Roll [≥9] to adopt a minor physical aspect of an animal or natural organism from one of your Culture’s native ecosystems. The change takes at least 3 hours. More noticeable or intricate details may increase the Difficulty or time required to complete the change.
This characteristic does not grant any additional features or abilities, unless otherwise specified by your DM.
ATTRIBUTES

+1

-1
Societally Resentful
Being isolated from greater societies of people has affected the Fangren’s ability to truly connect with outside cultures. Their prickly nature has made it difficult to force themselves to engage with practices that do not benefit their personal goals or interests.
✿ SPECIES PENALTY
PENALTIES
-2 to Skill Checks for any Skill you have not ❱ trained.
If you gain ❱ training in one Skill for each of the 8 Attributes, you may ignore this penalty effect.
ATTRIBUTES

-1

-2
Small Person
Fangren people may be taller on average than the rest of the small folk of the Beanut Lands when standing straight, but most of them have developed less upright posture due to their lifestyles requiring hunching, climbing, and crawling, which further diminishes their noticeability and height.
✿ SIZE FEATURE
COMBAT
Base Speed: -5 feet
COMBAT
Dodge: +1 to rolls
-1 to attack rolls for:
FIN Weapons
MIG Weapons
GRT Weapons
HRT Weapons












