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SPECIES OF THE BEANUT LANDS

FAEKIN

Overview

Children of the Air

ใ€€โ€Žใ€€Sylvan tales tell of a great war in that land that forced them from the ancestral grounds, cursing the Sylvan Southlands with death and rot. Thereafter, they were either forced to survive in a tiny plot of land in the northern area of the mountains, or, like most of most of the Primal Sylvans, flee the continent for thousands of years. Those who remained in the western valley, nestled primarily in the small, northern valley regions, were the only known Sylvan residents of the continent for many millennia. It wasn’t until much later, when the Canzian people crossed over into the western mountain valleys that the early records of modern Faekin were first etched in history. The modern-day Faekin, sometimes referred to in common as simply “Fae”, are thought to be the closest physical representation of the ancient, Primal Sylvan people of the first ages.

ใ€€โ€Žใ€€Faekin have a well-earned reputation for their vibrant spirits, gregarious personalities, and love of revelry. Aspects of all cultures and people are present in their ancestral home Land and have each influenced the current Faekin in some small ways. โ€ŽTheir free and whimsical nature fights against a permanently settled lifestyle. They are the longest-lived people in the Beanut Lands, which has drastically affected their evolution in contrast to other species. Regardless of their longevity, from birth to the moment of their death, Fae are known to delight in what other people might consider childish fancies and tricks, and yet they have such a deep connection with the worldโ€™s nature that even the youngest of them can exhibit ageless wisdom.

Sylvan Supergroup

ใ€€โ€Žใ€€Today, the Sylvan people all differ dramatically in outward appearance, and though they donโ€™t all share as many outward physical similarities, they are all connected in a way that supports their label as descendants of the same Primal Sylvan species. The Sylvan group includes the Faekin, Bodren and Fangren people.

Syntax

pronunciation

[FAYโ€ขkin]

n. singular

Fae
“That Fae is strong.“

plural

Faekin
“There are many Faekin.”

adj.

Fae
“That is a Fae artifact.“

Etymology

The Common word fae comes from a translation of the modern Sylvan word shae (pronounced shee), which is a transliteration from the Aerosylvan แŽฆษฆเธ„แ‹, which is itself a translation from the ancient, primal language of nature which is incredibly esoteric. Many Common language speakers have trouble uttering the precise sound that the Aerosylvan equivalent requires, so the standard Sylvan version is the most used. The addition of the -kin is most attributed to the greater integration of the Sylki Fae people into Grimkin cultures in the northern Grimlands, where they were the most visible Fae to exist outside the Harmonious Glen until the current age and subsequent establishment of the modern Wyndi culture.

Stats

Attribute Modifiers

+1

-1

-2

–

-1

+1

+2

+1

CREATURE
SIZE

Small Sized Creature

Though they have incredible mobility and maneuverability, their airborne nature has kept the Faekin lightweight and sprightly.

STATS

Base Land Speed is 15 ft.

Dodge: +1 to rolls

-1 to attack rolls for:
ใ€€ FIN Weapons
ใ€€ MIG Weapons
ใ€€ GRT Weapons
ใ€€ HRT Weapons

LIFE
SPAN

Long Life Span

Faekin have the longest lifespans in all of the Beanut Lands, potentially up to a full 1000 years or more.

It is typical for a Fae to mature to full size in their first few decades, but they never reach an age of true, mental โ€˜adulthoodโ€™ the way other people do. They instead allow their whims to guide them, whether it is to fickle fancies or profound wisdom, regardless of their age.

AGE RANGES

Adolescence

20 – 50

Twilight

900

Maximum

1000

Species Features

SPECIES
STRENGTH

Eternally Mercurial

Extensive lifespans have made the Faekin hard to read, but their personable, social natures are often a boon in places where society and politics have influence. They have a tendency to change their disposition drastically, depending on where they are, who they are interacting with, and even what activity they’re performing.

BONUSES

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Memory: +2 (passive)
Intrigue: +2 to tests when disguising yourself as another individual

Personas: +2
Each of your starting Personas gains +1 Reputation point with a Global Faction of your choice.

PENALTIES

none

SPECIES
STRENGTH

Cleverly Willful

While they have done well compiling and sharing knowledge, history, and memory, as one of the smaller and slighter species in the Beanut Lands, the Faekin are not well-known for pursuing ambitions that pull them away from the comforts of their communities.

BONUSES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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MP: +3


Fantasia: โฑ training

You can cast spells from the Sylvan Magic Family without training. You begin with only the knowledge of Simple Spells, but higher tier spells may be cast as you gain Archetypes:
โœฆโฑโฑโฑ Hedge: req. 1 Archetype
โœฆโฑโฑโฑ Core: req. 2 Archetypes
โœฆโฑโฑโฑ Grand: req. 3 Archetypes

Nature’s Understanding
You can attempt to communicate with Timid, Passive, or Neutral creatures with the following types of animals:
ใ€€โ˜˜ Woodlands
ใ€€โ˜˜ Mycelial Undergrowth
ใ€€โœฆ Auric
ใ€€โœฆ Fungal

PENALTIES

none

SPECIES
FEATURE

Aero Natural

A Faekin’s ability to fly is an extension of their natural, auric energies. They have a knack for manipulating their own bodies, but it has reduced their potential for raw physical strength.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

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You can Fly naturally. Your Flying Speed is twice your Base Land Speed


Fluttershift
You may make a unique CHM test [9] to alter the color or pattern on your wings. The change takes at least 3 hours. More intricate or drastic changes may increase the Difficulty or time required to complete the change.


This ability has no effect on your flight, and can not change the physical texture, shape, size, or transparency of your wings.

PENALTIES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

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SPECIES
FLAW

Lackadaisical

Countless generations of comfort and leisure have kept the Faekin’s awareness and ability to withstand natural wilderness at a lower level than many other species.

BONUSES

none

PENALTIES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Dodge: -1 to rolls

Encumbrance: -3 (passive)

Awareness:-2 (passive)

If ALL four of your physical attributes are 2 or greater, you may ignore this penalty effect, but the attribute penalty is permanent.

Biology

Stature and Build

ใ€€โ€Žใ€€Because of their history of prioritizing the mobility and agility it requires to maintain flight, Faekin have evolved to maximize lightweight maneuverability in order to be as aerodynamic as possible.

Most Faekin are between 3’6″ and 4’6″ tall (~105 – 135cm)

Skin & Complexions

ใ€€โ€Žใ€€Fae complexions are often bold or bright, displaying the most vibrant colors in nature. Each Fae’s skin is often a signature of their birthplace, their parent’s favorite part of nature, or even a magical ingredient that brought about their existence.

Lighter (right)
ใ€€โ€Žcolder environments.

Dorstool
Ellyspore
Dandelly
Iveline
Frostbloom
Geilliscap
Viorchid
Cynthie

Darker (left)
ใ€€โ€Žwarmer or darker environments.

Body Type Chart

Rotund
Thicc
Built
Soft
Medium
Brawny
Thin
Athletic
Super
Rotund
Thicc
Built
Soft
Medium
Brawny
Thin
Athletic
Super
Rotund
Thicc
Built
Soft
Medium
Brawny
Thin
Athletic
Super

Wings

ใ€€โ€Žใ€€Perhaps the most recognizable part of Faekin is their wings. While the exact aesthetic of each one’s wings is unique and ever-changing, there are a few characteristics that are consistent among all Faekin, no matter how their wings are shaped.

Faekin have uniquely magical wings, which can be used for long-distance flight (flight-form) as well as stabilized hovering (still-form), and they can even be manipulated to fold downward behind their back for times they need to be in enclosed or tight spaces (cloak-form).

The anatomical composition of a Faekin’s wings is entirely based on their heritage. You can see more detailed information about wing types on the Heritage page.

Hair

ใ€€โ€Žใ€€Fae hair is typically very light. The most common hair color for Faekin is white, but all colors are seen everywhere.

ใ€€โ€Žใ€€Their hair grows in textures from smooth and thin to highly-textured and thick. All textures are common for all Faekin.

Eyes

ใ€€โ€Žใ€€A Fae’s eyes are typically large, almost child-like, and commonly have a pointed look, especially accentuated on the outer corners. Some strongly-featured Fae’s eyes may appear even larger and more alien compared to a real life human.

ใ€€โ€Žใ€€Fae eye colors are just as diverse as their skin tones, and range anywhere from pale grey to pure black.

Ears

ใ€€โ€Žใ€€Faekin have long, prominent, pointed ears. The overall curvature and shape is highly dependent on their heritage.(See sub-species characteristics below)

Noses

ใ€€โ€Žใ€€Faekin often have unique noses, but they are diverse in size and shape. Similar to bird beaks, some are long and prominent, some are sharp and pointy, and some are flat and wide. A Fae’s nose is a distinctive part of their face, influenced heavily by their Heritage group.

Reproduction

Traditional Reproduction

ใ€€โ€Žใ€€The Beanut Lands does not have half-species for mechanical clarity, but it is possible for some inter-species relations to produce offspring. A person with mixed-species parentage may exhibit physical traits from a parent of another species. If you are interested in this level of customization for your image and story, please be sure to examine the Heritage subgroups to determine which groups your parents come from. You may also use Growth Features during character creation to adjust your mechanics to fit your narrative decisions if you are inclined.

ใ€€โ€Žใ€€Faekin can procreate through traditional 2-partner reproduction with any other Sylvan species. This includes Bodren and Fangren. They are unable to produce children with Tok or Varian people, and will not exemplify unique traits from those species, unless otherwise noted in a Heritage subgroup.

For inter-species parentage, the following biological rules will always apply:

Faekin + Faekin: child will always be Faekin with a 50% chance to take either parent’s Heritage

Faekin + Bodren: child will be the same species as their female parent

Faekin + Fangren: child will always be Fangren

Sylvan Aurogenesis

ใ€€โ€Žใ€€In addition to traditional two-parent procreation, the people of the Sylvan species supergroup (Faekin, Bodren, and Fangren) have a unique connection with the Auric nature of magic in the world. This has given their people the ability to produce offspring through the use of naturally Auric objects. To perform this ritual, known as Aurogenesis, requires at least one Sylvan parent and an appropriate Auric resource with high enough magic to complete the ritual.

ใ€€โ€Žใ€€For Faekin, the most accepted resources come from legendary-level magical creatures, such as bird leaves, magical powders, and carapace from certain winged insects.

Culture

For most people, Culture consists of the combined circumstances of their surroundings during their formative years, and in some cases the most influential time in their life. This includes the Land they consider home, the people they consider family, and the ideals and traditions they hold dear.


This page specifically sorts Cultures by how commonly Faekin appear in them.
More detailed information on Cultures will be coming soon~

Rolling for Culture

If you are unsure what culture category to pick, try taking a chance! The following roll table shows how we would suggest rolling based on familiarity.


Roll a d100

1 – 55 | Native Culture (55%)

56 – 80 | Familiar Culture (25%)

81 – 95 | Foreign Culture (15%)

96 – 100 | Outlandish Culture (5%)

Native Cultures

These are the most common cultures of this species, created from any combination of shared languages, values, traditions, and settlement in certain regions of the world. Native cultures most often contain the vast majority of their associated species, as the world is fairly young and wild, not allowing for risk-free world travel.

Nymbi

Fae Native Culture

The Nymbi-kin are one of the most atypical cultures of the entire Beanut Lands, due to the fact that they never experience the outside world. While that does not make it a unique culture itself, the near-millennia lifespan of most Faekin Nymbi has created a strange, leisurely pace of life that seems to never focus on the future or past, even for those who happen to be of other species.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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PENALTIES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Wyndi

Fae Native Culture

Though they may be the most worldly of all Faekin cultures, the Wyndi-kin still live their lives with a freedom and whimsy that brings inspiration to others. Spreading excitement and drama, the Wyndi are often seen performing in theatre troupes, engaging in the worldโ€™s politics, and generally interacting with high society and commoners alike.

BONUSES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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PENALTIES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Sylki

Fae Native Culture

Uniquely linked with the Wonderkin of the Grimlands, the Sylki have developed their own sister-culture that complements and also challenges the views and values of the Grimkin majority. The Sylki people work hard to elevate the quality of life in the Grimlands and provide wisdom to their neighbors. They never underestimate the power of information, influence, and insight.

BONUSES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Familiar Cultures

These cultures are similar to this species’ native cultures, either in values and traditions or in geographical proximity.

Deltren

Bodren Native Culture

The Deltren people hold deep significance to their connection with water, and often schedule their lives around its importance, but have otherwise assimilated with the modern world at large, residing on land most of the time. The majority of Deltren people live, as their name implies, in and around the river deltas of the central Beanut Lands, primarily the Heartlands and Brittle Bog.

BONUSES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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PENALTIES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

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Bandy

Hinnish Native Culture

The most widely-seen culture of the Hinfolk are the Bandyโ€“ those who love to travel, trade, and experience the world for all of its wonder. While they spend most of their time experiencing this joy of interacting with diverse people and learning about the world at large, the Bandy people still consider the Hinlands their home, and may one day return when they have had their fill of adventure.

BONUSES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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PENALTIES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

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Yokee

Hinnish Native Culture

While the Yokee have much in common with other Hinnish cultures, as they do a good deal of traveling, they usually have an established home, family, or ties to a particular place that always brings them back to the Hinlands.

BONUSES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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PENALTIES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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Masquen

Crownlands Native Culture

Blessed by the bounty of diversity, trade, and convenience, Masquen truly benefit from all the wonders of the Beanut Lands being easily accessible. All denizens of the urban Crownlands are provided with a formal education that encourages understanding of people from all walks of life, but often means Masquen arenโ€™t as equipped to endure harsher environments outside the comforts of a city.

BONUSES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Milona

Crownlands Native Culture

While Milona may not have the same comforts as city dwellers, they also retain a great deal of that Crownlander convenience. Thanks to a simpler, more social lifestyle, they are more equipped to get along with just about anyone, but most have not trained to be particularly capable in physical endeavors. Most Milona derive their traditions and values heavily from one of the four Crownland Regions.

BONUSES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Foreign Cultures

These cultures are unusual for this species, but not unheard of. It requires a great deal of hardship for a person of this species to travel to, assimilate with, and fully understand these cultures. It is likely that some generational work has gone into this integration, or else a truly drastic event has brought a person of this species into this culture.

Kartaki

Torgali Native Culture

The people that live amongst the dense networks of rivers and towers around the source of the Kartakaum River, primarily densely localized around the city towers of Kartakai.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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PENALTIES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Tenkabi

Torgali Native Culture

This represents a large population of the people in Torgalia and the surrounding Wilds. They all share traditional Torgali values borne of survival, and clan-based lifestyles centered around competition and personal challenge.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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PENALTIES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Mau’kali

Torgali Native Culture

People who live in the tropical southern and eastern coastlines, islands, and marshes known as the โ€œEdgelandsโ€. They have tight-knit communities who take good care of each other, but are fairly wary of outsiders who attempt to come and claim their shorelines as their own.

BONUSES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป

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Oasin

Canzian Native Culture

A never-ending cavalcade of various nomadic clans whose lives and livelihoods revolve around the mysterious Wandering Oasis.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Mkase

Canzian Native Culture

The rough-living ridgelanders, highlanders, and canyon dwellers of the most punishing, arid, southern regions of the Beanut Lands.

BONUSES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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PENALTIES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Ukamimba

Canzian Native Culture

Primarily residing on the southeastern coasts of Canzia, the Ukamimba have developed a special relationship with their spiritual selves. They often endeavor to reach beyond the physical world, even if it comes at a cost.

BONUSES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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PENALTIES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Altoval

Lovalian Native Culture

While the comfortable and cultured Altoval live in the shadow of the Golden Days of Lovalia, they still honor timeless traditions of their elders and provide a heavy influence on the worldโ€™s educational systems, historical records, and the arts.

BONUSES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Greunval

Lovalian Native Culture

The Greunval have always been the same: hardworking folks who value the small blessings of the rural areas of Lovalia, when the cold season is over. Many Greunval communities revolve around carpentry, masonry, and other crafts that make expert use of Lovaliaโ€™s unique natural resources.

BONUSES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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PENALTIES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Norloval

Lovalian Native Culture

The Norlovalian people spend their lives without flair or fashion, instead finding value within themselves. Enduring the harsh frozen Wastes, Mountains, and icy waters of the deep north, these people are often found in rapt contemplation and reflection.

BONUSES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Danuvican

Dawin Native Culture

Danuvicans value personal achievement and advancement above all else. Raised to honor both physical regimens and educational routine, the Danuvicans are taught that stricture breeds excellence. Their unique ways of military and educational training has proven extremely effective against the standards of the wider world, but often causes them to come across as strange.

BONUSES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Hydren

Bodren Native Culture

The Hydren people are what most outsiders think of when they hear of the denizens of the Brittle Bog. Living near to equal portions of their lives between the water and land and primarily consisting of farmers, ranchers, and homesteaders, the Hydren people maintain communities that are independent, but still welcoming to outsiders on their travels in the Bog.

BONUSES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Wetwood

Fangren Native Culture

Stitched together from numerous small and isolated peoples that inhabit the lowland forests and coastal regions that were created at the merging of the Nettle Forest and the Brittle Bog, the Wetwoods include the people who live in the less dense region of the forest. Their close relationship with the Deltren people has influenced them with worldly traditions, without affecting their values of naturalism and respect for the wild.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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PENALTIES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Tangleroot

Fangren Native Culture

The Tangleroots are the largest native cultural group of the Fangren, representing the vast swath of peoples that live within the heart of the Nettle Forest.

BONUSES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Ghostoak

Fangren Native Culture

North of the Frostfoot River that bisects the upper regions of the Nettle Forest live the Ghostoak people. Made up of smaller tribal clans in a loose trade federation, these people survive as masters of hunting and trapping in the frost covered lands they call home.

BONUSES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

Press Esc or click anywhere outside this box to close it.

PENALTIES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป

Nolian

Willonian Native Culture

Nolians are a people who benefit from the modern industrialization of Willonia, but who actively resist the existing Willonian Government structure, undermining laws and values that the Colonians have put in place over the last few centuries. Within modern society, Nolians are a minority voice who tend to romanticize other cultures, attempting to adopt their ideals and aim to influence Willonia to do the same.

BONUSES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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PENALTIES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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Armadian

Willonian Native Culture

The Armadians are the small communities, sporadic towns and villages that dot the northern and western coasts of the Willoniaโ€™s fringe territories. Much less industrialized and developed than the surrounding lands, these people lack the inter-regional influence and government that most other Willonian communities have adopted, but they keep stronger ties to their traditions and culture from a previously seafaring lifestyle.

BONUSES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป
Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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PENALTIES

Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

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Hearthie

Hinnish Native Culture

These people have decided to put down roots in one place, and they rarely leave whatever home they find themselves in. Most Hearthie are located in the Hinlands, enjoying their time with family and friends, and providing services and duties to their local hometown.

BONUSES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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Wonderkin

Grimmish Native Culture

The more culturally assimilated people of The Grimlands, primarily made up of the inhabitants of Waldovia and the Steplands regions. They often find themselves pursuing a trade, craft, or occupation directly related to their own passions, rather than something that fits the expectations of others.

BONUSES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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PENALTIES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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Greyrock

Grimmish Native Culture

The more private people who primarily live in the western Stormlands area of the Grimlands. The Greyrock people have a particular affinity for elemental magic, as it has historically shaped their region, traditions, and beliefs.

BONUSES

Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

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Maybraun

Crownlands Native Culture

Maybraun experience the Crownlands life differently than other natives, earning their convenience through neighborly connection and understanding, rather than formal education or regular trade with outsiders. Inhabiting the more expansive fields, evergreen woods, and mountain ranges on the fringes of the Crownlands, Maybraun collect and export most of the natural resources unique to the Crownlands, including the bird leaves that are used at the Imperial currency.

BONUSES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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PENALTIES

Finesse

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

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Outlandish Cultures

These cultures are the most improbable for these people, and most are rare for anyone outside of their native species. This is because most of these cultures are heavily isolated, may require a unique biology, or some other, odd reason that keeps outsiders from integrating fully. To truly become a person who is native to this culture would require some extremely zany set of circumstances, and a whole lot of narrative heavy-lifting on a player’s part.

Arcanican

Dawin Native Culture

Similar to other Dawin cultures, the Arcanicans hold personal and collective achievement very dear to their hearts, and rarely stray from their ideals of strict scheduling and ethics. However, the Arcanicans prefer to experience more of the world in order to further solidify their own understanding of their culture as it pertains the greater picture.

BONUSES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

READ MORE ยป

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PENALTIES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป

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Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

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Nostrovican

Dawin Native Culture

Nostrovicans prefer to keep to themselves, not necessarily out of hate or fear of the outside world, but because they tend to be brimming with ideas, innovations, and ingenuity. They have a love for structure and process but tend to have their own way of doing things that might seem bizarre to others.

BONUSES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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PENALTIES

Heart [?]

Heart

The connection between your body, your soul, and the world around you

Skills


Animus


Focus


Recovery


Restoration


Wellness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

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Merdren

Bodren Native Culture

The Merdren are the people who have adopted the most aquatically active life, many living and residing predominantly within the deeper waters of the Bog and southern Brittle Bay.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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PENALTIES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Colonian

Willonian Native Culture

The Colonians predominantly populate Willonia itself, the greatest fertile agricultural center on the continent. Their short life span and ambitious temperament have led them to multiple population booms. Characterized primarily by their adherence to progressive, industrial, and capital ideals, the Colonians do not seek to conquer other people of the world, but rather to elevate the whole world to a modern way of life.

BONUSES

Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

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Daring [?]

Daring

The measure of your ambition, desire, and courage

Skills


Amplification


Fantasia


Tenacity


Luck
(Passive)

READ MORE ยป

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PENALTIES

Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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Charm [?]

Charm

The poise and panache you put forth, especially when interacting with other people

Skills


Bartering


Intrigue


Performance


Persuasion


Presence


Pizazz
(Passive)

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Cavernkin

Grimmish Native Culture

The isolated pockets of deep-cave smallfolk who rarely see the light of the sun. They have a strange and wild culture, created from extreme levels of caution, silence, and survival in the tightest spaces of oppressive darkness.

BONUSES

Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

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Finesse

The mastering of hand-eye coordination, grace and nimbleness

Skills


Deftness


Handiness


Mobility


Stealth


Initiative
(Passive)

READ MORE ยป

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Grit [?]

Grit

The measure of physical endurance, fortitude, and persistence

Skills


Carousing


Endurance


Riding


Encumbrance
(Passive)

READ MORE ยป

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Savvy [?]

Savvy

The way you use your experiences to process and engage with the world around you

Skills


Adventuring


Craft*


Cunning


Detection


Intuition


Awareness
(Passive)

READ MORE ยป

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PENALTIES

Might [?]

Might

The focus of raw, physical power

Skills


Athletics


Intimidation


Brawn
(Passive)

READ MORE ยป

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Brilliance [?]

Brilliance

The ability to learn new information and the memories of things you already know

Skills


Appraisal


Investigation


Mercantile


Studies*


Memory
(Passive)

READ MORE ยป

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Heritage

ใ€€โ€Žใ€€Regardless of an individual’s Culture, their ancestors likely come from one of the following groups which determines a few of their notable physical characteristics.
ใ€€โ€Žใ€€ใ€€โ€Žใ€€For Faekin, this mainly affects their wings and ears, but may also influence facial features and body type. In most cases, heritage is directly linked to the place they were born and the cultures who historically make up the population there, but it is also influenced by their biological parents’ heritage.


Note: Your Heritage choice is purely for storytelling and may have narrative implications, but will not affect your characters stats, attributes, skills, or abilities.

The features listed below are the most common for each specific Heritage group, but features that are not mentioned will default to the typical physicality found on the Biology page. You can find the general physical traits on the main Species page.

Legend

โœค

Some features are marked with a clover to indicate a unique trait exclusive to that Heritage group.


rare [ Luck test: 8]

Some features may show a test associated with them. These are optional dice rolls, for those who are interested in leaving any features up to chance.

Lynshae

“Children of the Clouds of the Valley” aka “Glenfae”

Lynshae

[LINโ€ขshee]

“Children of the Clouds of the Valley”
aka “Glenfae”

Location of origin: Harmonious Glen and the Imperial Crownlands Valley

ใ€€โ€Žใ€€These Faekin are born in the ancient Sylvan homeland, the origin of all Sylvan people. They will grow wings that resemble those of butterflies. The wings can be anywhere from shiny to matte, but exhibit a distinctly opaque nature. They are typically similar to natural Faekin skin tones, but can be adjusted based on each individualโ€™s personal tastes. Glenfae ears are typically the most outright horizontal, sharply pointing away from the head.

NYMBI
90%
WYNDI
5%
OTHER
<5%

Almost all Glenfae exist within the native Nymbi culture, but some have taken on identities in the Crownlands and a few other urban areas in the Wyndi culture.

Common Features


FACE


Sharp, bird-like features,
Larger eyes,
Prominent noses


EARS


Straight, horizontal


WINGS


โœค Opaque, butterfly-like; shiny/pearlescent or matte
Two-paned on each wing


SUB-GROUPS


To randomize a Glenfae subgroup, roll a d10:

Woodfolk: 1 – 2 (20%)

Mistkin: 3 – 5 (30%)

Caelian: 6 – 8 (30%)

Sceptarian: 9 – 10 (20%)

The Lynshae are divided into four main sub-groups, depending on their region of origin within the Harmonious Glen. They are shown below:

Woodfolk

Location of origin: Northern Woodlands

ใ€€โ€Žใ€€Woodfolk have a three-sectioned wing shape. The upper two triangular sections are often joined, while the lower, single section is a downward-angled triangular shape. Spending a great deal of time in the shaded woodlands, Woodfolk often develop lighter skin tones

Common Features


BODY


Weaker

Thin, Soft


SKIN


Paler or muted tones


WINGS


โœค Tri-sectioned,
joined upper sections

Mistkin

Location of origin: Southern Vale


ใ€€โ€Žใ€€Those of Mistkin lineage often sport what appears to be one large triangular wing on each side, with no separated sections. Their wings rarely point above the height of the head, and are the smallest Primal Faekin wings on average.

Common Features


BODY


Shortest heights

3′ – 3’6″ (~91 – 107cm)


WINGS


โœค Single sectioned,
Smallest of all Lynshae wings

Caelian

Location of origin: Eastern Meadows

ใ€€โ€Žใ€€Caelians have wings that are naturally ostentatious with highly detailed patterns. Their upper wings are likely the widest and most noticeable of all the Fae. Their lower wings usually have a โ€˜tailโ€™ on the bottom. In the sunny meadows, these Fae have developed the brightest and boldest of natural skin colors.

Common Features


BODY


Weaker

Thin, Soft


SKIN


Bold, bright colors


WINGS


โœค Dramatic shapes, tailed ends

Woodfolk

Location of origin: Western Ridgelands

ใ€€โ€Žใ€€โ€ŽThese Faekin have simpler wings, with a clearly defined upper and lower section. The upper section is often pointed and extends far above the height of the head. The lower section is rounder and distinctly smaller. Usually one bright or bold color with a distinctive, darker colored outline. Sceptarians often sport bolder and darker colors of skin. Their ears protrude at a less prominent angle away from the head.

Common Features


BODY


Stronger

Brawny, Super


SKIN


Bolder, darker colors


EARS


Slightly shorter


WINGS


โœค Very small round lower section, high point

Twyllinshae

“Children who Twinkle in Cool Darkness” aka “Frostfae”

[TWILLโ€ขinโ€ขshee]

Location of origin: Lovalia & Grimlands

ใ€€โ€Žใ€€These Faekin are born in the underground caverns beneath the Loval Mountains, which are brimming with energy from the magical wellsprings that run to the deepest core of the Beanut Lands world. They grow wings that resemble the powdery or fluffy wings of moths. While they often appear as a warning to would-be predators by appearing as a fearsome face or eyes, many socialized Frostfae adjust their wingโ€™s patterns to be less off-putting.
Frostfae ears are often angled slightly downward, and commonly have more of a wide surface area than other Fae ears.

SYLKI
70%
WYNDI
25%
OTHER
<5%

Frostfae are primarily part of the Sylki culture, but many have taken to traveling the world a bit further than the underground land.

Common Features


BODY


Shorter heights


SKIN


Muted, more like Fangren complexions


FACE


โœค More rounded features, bulbous, Grimmish


EARS


โœค Wide area, downturned
(goblinoid or bat-like)


WINGS


โœค Fuzzy or dusty, moth-like;
Eye patterns

Shaehali

“Children of the Open Sky” aka “Wildwings”

[sheeโ€ขHALLโ€ขee]

Location of origin: any major urban location

ใ€€โ€Žใ€€These Faekin, who are born outside the traditional locations of Sylvan power, are influenced not by any single source of magic, but by the latent energies present in the plants, creatures, and even people that surround them in the greater world. This diverse and connected energy produces unique wings that resemble the elongated, six-wing style of dragonflies and other insects. Though mostly translucent, the Wildwings’ wings have a subtle coloring that can be observed more closely to reveal the most intricate of patterning and swirling colors, unlike the others. The colors of them can be adjusted based on each individualโ€™s personal tastes, but always remain mostly translucent.
ใ€€โ€Žใ€€Wildwing ears commonly point at an upward angle, like classic elven ears.

WYNDI
60%
ANY SYLVAN
39%
OTHER
<1%

Even the Wildwings, who have spent their lives in the greater world, do not often take non-Sylvan cultures due to the differing values, traditions, and trends of people with short lifespans. Those who do take non-native cultures will typically take other Sylvan ones

Common Features


BODY


Tallest Heights

4’4″ – 4’8″ (~132 – 142 – cm)


EYES


โœค Smaller


EARS


โœค Point upwards, closer to head


FACE


โœค Delicate, more softened features (more humanoid)


WINGS


โœค Six-paned, translucent

โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ

Unspoken fourth heritage

Location of origin: โ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ

What little is told in Faekin legends speaks of a powerful magical group of Primal Sylvans who committed heinous war crimes, causing a mass genocide during times of war. However, their powerful acts of magic backfired, cursing their once-pleasant homeland โ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ. These people were exiled from the rest of the world, forced to live with the shame of their actions, and they eventually succumbed to the curse they wrought.
ใ€€โ€Žใ€€โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ these Fae tales โ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆ ring with truth, the social implications of even referring to these ancient, extinct Fae is โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆ a hateful curse. โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ no โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ people in the world โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ. โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ may refer to them โ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆ in the common tongue โ–ˆโ–ˆ “โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ,” โ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆ at risk of being ostracized.

Common Features

unspecified

Gallery

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