The Beanut Lands system for tabletop roleplaying uses a ten-sided-die (or d10) for all major rolling mechanics. When you would perform an action that could fail, the GM will have you roll a test with your dice to determine the outcome. When you roll a test, you will often have extra bonuses to add, and sometimes penalties subtract from the resulting number on the dice faces. These are called modifiers, and they can come from many places.

Most of your tests will involve your Attributes, Skills, or Combat mechanics. More of those can be explored using the tabs at the top of the page



When you roll your d10 and the result on the die face is a 10 (also known as a natural 10, or “nat.10”), you will roll another d10 and add its result to the original 10. When these Explosions happen, you will often celebrate a narrative boon

When you roll your d10 and the result on the die face is a 1 (natural 1, or “nat.1”), you will roll another d10 and subtract its result from the original 1. For Collapses, you are likely to suffer a narrative malus

Rolling with Confidence allows you to avoid the Collapse on a nat.1 roll, but you may still suffer a negative effect for the low result.

△ Caution

Rolling with Caution forces you to ignore an Explosion on a nat.10 roll, but you may still be granted a successful bonus if you succeed.