

Grimkin
Stats
Attribute Modifiers

-1

–

–

–

+2

+1

+1

-1
Size: Small Creature
The Grimkin who have endeavored to survive in the punishing darkness of the Grimlands caverns have prioritized remaining small and sly in order to survive.

BASE LAND SPEED
15 ft.
COMBAT
Dodge: +1 to rolls
-1 to attack rolls for:
FIN Weapons
MIG Weapons
GRT Weapons
HRT Weapons
Life Span
Grimkin do their best to enjoy every morsel of their nearly five centuries of life. While we humans might wonder about getting bored over the course of such a life, they take every moment to savor the beauty of the world around them.
Adolescence
20
Adulthood
100
Senior
250
Twilight
450
Maximum
500
Species Features
Subterranean Sight
Deep darkness has been a challenge, but not one that the Grimkin couldn’t overcome. Their Deepsight is the strongest of all vision abilities for darkness in the Beanut Lands.
✿ SPECIES FEATURE

–

–

–

–

+2

–

–

–
STATS
While you are in Ghostlight illumination or darker, you gain:
Detection: +2 to skill checks
Awareness: +2 (passive)
OTHER
You have Deepsight:
Radiance: ↓ 5ft, ⚊ No Color
Daylight: ⚊ Full Vision
Hearthlight: ↑ Full Vision
Dusklight: ↑ Full Vision
Ghostlight: ↑ Full Vision
Gloomlight: ↑ 50ft, ↑ Full Color
Quixotically Bright
Though each Grimkin chooses their own path, the generations of acceptance and celebration of passion have lead the Grimkin to be well-suited to pursuing whatever passion they deem worthy.
✿ SPECIES FEATURE

–

–

–

–

–

+1

+1

–
SKILLS
+3
Experience Points
+2
Language Points
Conventionally Tight
In their ancestral homeland, the Grimkin have been confined to close quarters for a very long time. While this has been beneficial in keeping them alive, due to safety in numbers, it has also created a social downside where they might be a little more prone to emotional outbursts or short tempers.
✿ SPECIES PENALTY

-1

–

–

–

–

–

–

-1
Persuasion: skill checks ▼Collapse on a dice result of 2 as well as 1
Presence: skill checks ▼Collapse on a dice result of 2 as well as 1
If your
HRT Score is 5 or greater, you may ignore this penalty effect.
Common Hobbies
Competitive Games
SKILLS
Gain Game Winnings (barter good)
Gain a +1 bonus to all
Intuition checks until your next
Sleep.
Study Your Notes
SKILLS
Gain a +1
BRL Reflex bonus
Roll
Mercantile with ▽Confidence until your next
Sleep.
Trade Riddles
SKILLS
Gain a +1
SAV Reflex bonus until your next
Sleep.
Roll
Cunning with ▽Confidence until your next
Sleep.