
System
Character Creation
Creating a new character in The Beanut Lands system is done in several steps. Each of these decisions you make has a solid impact on your character’s mechanics and story.
Foundation
This category contains the most impactful, mechanical aspects that heavily affect your character’s potential play style.
Foundation includes:
Flavor
When it comes to the appearance, ideologies, and story of your character, you will be in control for the most part. While some choices you make will be expected to fall within the realm of possibility within the lore of the world, you will be the primary driving-force for this stage of character creation.
Flavor includes:
Stream Characters
To see the characters we’ve created together live on Twitch, you can view the registry below.

Foundation

Modular Building
In each of the four Foundation categories (✿ Species, ☗ Culture, ❖ Origin, and ✪ Growth) your selections can be made completely independently, but each choice you make will heavily influence your character’s story and connection to the world in a unique way.
For example, your species may be the majority population in certain cultural groups, but be considered outlandish in others; your culture may influence what origins would be more common in your home Land, where some origins might not be looked upon as acceptable lifestyles; your choice of Growth Features could affect your community’s opinion of you, or perhaps even begin to set you apart from a typical person of your species.
Character Feature System
Every selection you make will offer a number of Features, each of which expands upon a specific aspect of your life. Features will help you to understand both your character and the world they have experienced. By the end of the Foundation section, you should have between 10 and 20 total unique Features that help you to understand how your character can function in the world.
You will continue to gain Features during role-play as well, mostly through the ✪ XP Web character leveling system.
SPECIES
TOTAL SPECIES: 10
Your species determines your biological capabilities and limitations. Thanks to the evolution of your ancestors’ survival, lifestyles, home Land(s), and historical cultures, your own physical existence will be affected by three or four major Species Features.
Within each Species are also several, physical Heritage groups that will only affect your character’s physical appearance and potential role-play aspects. Heritage choices may be suggested for you based on both your Species and Culture decisions. Your Heritage choice is purely for storytelling and may have narrative implications, but will not affect your characters stats, attributes, skills, or abilities.
More information on Species and Heritage groups can be found by following the link below.
Mechanics
STATS
Major Attribute Scores
Base Stats:
HP,
SP,
FP,
MP, etc…
Size, Speed, and Sight
Resistance ❱ training
SKILLS
Skill ❱ training
Common Hobbies
COMBAT
Weapon ❱ training
Armor ❱ training
OTHER
Penalties
Feature penalties may be overcome through effort, though Attribute penalties are permanent
CULTURE
TOTAL CULTURES: 33
Your culture explains the world you were either born or raised in. During your developmental life, the Land(s) you lived in, the people who surrounded you, and the traditions, holidays, education, diversity, and languages you’ve been exposed to will heavily influence your character’s experiences in the future. Most often, a character’s Culture has a heavy impact on your behaviors, beliefs, and ideologies as well.
More information can be found by following the link below.
Mechanics
STATS
Major Attribute Scores
Base Stats:
HP,
SP,
FP,
MP, etc…
Resistance ❱ training
SKILLS
Skill ❱ training
Common Hobbies
COMBAT
Weapon ❱ training
Armor ❱ training
OTHER
Native ❱❱❱⮞ trained Languages
These only possible during character creation
Other known Languages
Talents
Cultural Equipment
ORIGIN
TOTAL: 36 pre-made, customizable options will be possible
These are choices a person made as they grew into adulthood, or whenever their major story began, determines their Origin. Most Origins account for a person’s education level, profession or vocation, reputation, and more. This sets them apart from the average person as the true mark of an Adventurer in the Beanut Lands.
More information can be found by following the link below.
Note:
Customized ❖ Origins are currently unavailable in the alpha version of our system, but will be available whenever a user-friendly version of the
XP Web is ready to present to the public.
Mechanics
STATS
Attribute Reflexes
Base Stats:
HP,
SP,
FP,
MP, etc…
XP
SKILLS
6+ Skill ❱ trainings
Common Hobbies
COMBAT
Weapon ❱ training
Armor ❱ training
OTHER
Language Points
Talents
Starting Equipment
Starting Wealth
GROWTH
Use starting
XP to alter a character further, if desired
After you have chosen your Species, Culture, and Origin, you will be granted starting
Experience Points (
XP) that you can use to further customize your characters stats and features.. This stage is optional, as you can also use your starting
XP to progress your character in the
XP Web, which is what you will use during game play to continue leveling your character long-term.

Flavor
NAMING

Your character’s name is most heavily influenced by their Native Language(s) and Culture; however, characters who hold their biological heritage in high regard, come from families of different cultures, or take on new names related to their ancestral people may have traditional names from their Species as well. Please use the following page to see more information on the detailed lore of naming in The Beanut Lands.
More information can be found by following the link below.
IMAGE
Your image often impacts your social interactions and expectations, as well as your self-expression. Each part of your image is a combination of all the major choices that you have made for a character. Below you’ll find some of the most common Image influences:
Species Influences
Biological composition & anatomical processes
Potential body types (some species are more limited)
Natural skin, hair, and eye colors
Unique features & characteristics (wings, fangs, claws, etc…)
Cultural Influences
Identity & Self-affirming expressions
Clothing Style
Hairstyles
Tattoos & Artistic choices
Piercings & Body Modification
Accessories
Origin Influences
Convenience influences from Professions, Skills, & Abilities
Learned influences from Education, Laws, and Authority Figures
Social influences from Relationships, Groups, and Factions
Other Influences
Your own choices with Growth Features may alter your character’s appearance
Preferences and requirements from your Ideologies (more below)
Individual appearance changes from story-based events (more below)

IDEOLOGIES
Ideologies are a purely narrative aspect of character creation that help you, as a player, to get into the mindset of your character for the purposes of immersive role-play. While they are a good tool to start a role-playing journey for new players, ideologies may also help veteran players to develop a consistent character identity, or to create a challenge by choosing one or more ideologies that you’ve never tried before.
The main system integration for Ideologies is with Global Faction Reputation. Many organizations, guilds, governments, and more will gather and operate around certain ideologies. Sharing these ideologies will likely allow a character to interact more favorably with like-minded individuals, while polarized ideologies will likely cause social rifts. Global Factions are groups that share fairly ubiquitous ideologies that can be found just about anywhere. Having Reputation Points with a Global Faction is a sign that your character better understands those people and their lifestyles enough not to make a fool out of themselves.
Society
GLOBAL FACTION
Scholars, lawmakers, magistrates, guards, and other law-upholding folks
Villainy
GLOBAL FACTION
Thieves, brigands, highwayfolk, gamblers, and criminals who refute law and order
Simple Folks
GLOBAL FACTION
Commoners, peasants, farmers, ranchers, trade workers, and service people who all work hard for a good, honest life
Big Wigs
GLOBAL FACTION
Royalty, nobility, high-ranking members of guilds and factions, and other majorly respected members of settlements
Page Turners
GLOBAL FACTION
Intelligentsia, scholars, researchers, scientists, record-keepers, and other bureaucratic and brilliant-minded people.
Blade Earners
GLOBAL FACTION
Militants, soldiers, gladiators, mercenaries, champions, guardsfolk, and fighters of the world, people who enjoy or respect a skirmish
Muses
GLOBAL FACTION
Dreamers, artists, and those who create for the love of creation, to share their ideas, opinions, feelings, and make connections
Makers
GLOBAL FACTION
Artistans, crafters, and vocational workers who create for society, production, and trade
Plumagers
GLOBAL FACTION
Traders, merchants, and currency-focused folks who keep the economy bustling and the world’s imports and exports moving
Greenleafs
GLOBAL FACTION
Druids, wildlings, and naturalists who value the world for what it is, often scolding those who would use it for its resources
Arcanism
BELIEF
Those who are able to perform great feats of magic have ascended to a higher existence.
Knowledge
BELIEF
Knowledge is power, and those who choose to live in ignorance do so at their own peril.
Naturalism
BELIEF
We are one with nature, and we must not dishonor its true beauty.
Spiritualism
BELIEF
The fabric of fate is molded beyond our comprehension by some larger, spiritual being(s)
Charity
MORAL
I go out of my way to give to those less fortunate.
Diversity
MORAL
I go out of my way to give to those less fortunate.
Equality
MORAL
All people should be treated equally. No one deserves more, no one deserves less.
Guidance
MORAL
Sharing knowledge and skills with others creates a better world
Justice
MORAL
It is my goal to ensure that people who take advantage of others pay for their crimes.
Kindness
MORAL
It is important to be kind to everyone.
Liberty
MORAL
No one should be oppressed or abused by society.
Loyalty
MORAL
It is important to remain loyal to the things that are important to me.
Tradition
MORAL
No one should interfere with cultural traditions, even if they appear unacceptable to outsiders
Creativity
LIFESTYLE
I aim to bring new thoughts, experiences, and ideas into the world everyday.
Determination
LIFESTYLE
I may not make decisions lightly, but I follow through and deal with the consequences.
Discovery
LIFESTYLE
The world still hides many undiscovered truths waiting to be exposed by the most discerning of eyes.
Heroism
LIFESTYLE
I want to help others and bask in the rewards of my efforts.
Independence
LIFESTYLE
My personal freedom is more important to me than those who get in my way.
Innovation
LIFESTYLE
I yearn to push the boundaries of what’s possible, no matter the methods.
Notoriety
LIFESTYLE
I want to be enjoy the comfort, friends, and benefits that come with a celebrity reputation
Preservation
LIFESTYLE
My survival will always come first.
Productivity
LIFESTYLE
If I work hard, I will be rewarded for my efforts.
Secrecy
LIFESTYLE
I only let people know what I want them to know.
Skill
LIFESTYLE
I aim to prove myself through achievements and personal growth
Whimsy
LIFESTYLE
I do what I want, when I want. Spontenaity is the spice of life.
Duty
SOCIAL VALUE
The world functions because we are all parts of a larger whole, each doing our part to keep it turning smoothly.
Law
SOCIAL VALUE
Systems are in place so society functions properly. If it doesn’t fit the system, it needs to be set right.
Legacy
SOCIAL VALUE
I want my family, people, and name to make a lasting impression on the world, sung about for generations.
Materialism
SOCIAL VALUE
The world is filled with innumerable pleasures and I intend to enjoy them all during my lifetime.
Politics
SOCIAL VALUE
Society exists to reward exceptional people. I make use of society to get my reward
Practicality
SOCIAL VALUE
I want to reap the benefits of society, but I don’t want to spend a lot of time with others
Privacy
SOCIAL VALUE
I have no desire to be around conflict, I only want to be left to live my life.
Solidarity
SOCIAL VALUE
I prefer to stay with people who share my values, interests, or lifestyle. I don’t care what everyone else does.
Support
SOCIAL VALUE
I will do anything to help and protect those I love.
Vengeance
SOCIAL VALUE
Those whose choose to stand in my way will regret it
STORY
With your character’s Story, you’ll determine important aspects of their life that occurred before their adventure began. This includes things like relationships, upbringing, home town or settlement, education or social structure, and survival circumstances. After that, you may consider adding major defining events in their life as well.








