
Tok




Sylvan



Varian



Hinfolk
Varian Cultural Liaisons
FIN

1
MIG

-1
GRT

-1
HRT

2
SAV

0
BRL

0
CHM

1
DAR

0
The diminutive Hinfolk survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. They are widely accepted around the world and are often jokingly called every race’s “best friends”. Masters of trade and commerce, the Hinfolk have seen every corner of the continent and have set up communities in any place deemed worthy of trade — even going as far as developing a shared language for all people to aid in trade deals. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Hinfolk are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing. They are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.

Syntax
PRONUNCIATION
[HIN•folk]
FORM
n. singular: Hin
That Hin is strong.
n. plural: Hinfolk
There are many Hinfolk
adj. Hinnish
That is a Hinnish artifact.

Lifespan
MAXIMUM
250+ years
STAGES
Adolescence: 16
Adulthood: 33
Senior: 111
Twilight: 222+
A Hin reaches adulthood around the age of 33 and can live into the middle of their second century; however, the Hinfolk remain fertile for the majority of their lives and frequently sire many children over many decades, which leads to less strict delineations of generations. Families often intermingle deeply with each other. The Hinfolk have a greater sense of communal wholeness than most other people, and the concept of family often extends well beyond blood relation.

Features

Hardly Melancholy
Hinfolk Biological Feature
ATTRIBUTES
HRT

+2
STATS
When you rest or relax, you recover +1 extra Soul Point
Improve your Heart Die twice
SKILLS
Tenacity: +2 to skill checks against Soul Point loss
flavor

Quick and Lively
Hinfolk Biological Feature
ATTRIBUTES
FIN

+1
CHM

+1
COMBAT
Dodge: +1 to rolls
SKILLS
Animus: ❱ training
Adventuring: ❱ training
Bartering: ❱ training
flavor

Jolly to a Folly
Hinfolk Biological Feature
ATTRIBUTES
MIG

–1
GRT

–1
SKILLS
When any roll you make ▼Collapses, take Soul Damage.
If your
DAR Score is 5 or greater, you may ignore this penalty effect.
flavor

Small Varian
Creature Size Feature
COMBAT
Dodge: +1 to rolls
PENALTIES
Base Speed: -5 feet
-1 to attack rolls for:
FIN Weapons
MIG Weapons
GRT Weapons
HRT Weapons

flavor









