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Tok People

The Tok people are a cultural supergroup that consists of some of the oldest known surviving cultures in the Beanut Empire. Growing out of the ‘Old World’, the primal wildlands of the east, the Tok people now inhabit a majority of the continent and their cultures have significant influence across the lands.
 ‎ ‎The Torgali, the oldest surviving branch of the Tok people, have resided in the densely thicketed Torgali Jungle for many centuries and have built civilizations around ancient structures still in use today. During historical times of trouble, many ancient Tok clans took to adventuring outside of their presumed world, far into the deserts and tundras of the continent. After centuries of adapting to their new homelands, these people diverged from the greater Tok into the Canzian people of the deserts and the Lovalians of the northern mountains. The strangest of the Tok people are the Dawi, whose origin story is convoluted and shrouded in mystery, but they come from a clan of Tok people who discovered the ruins of a great civilization and committed fully to adopting the culture and ways of these long lost people.

‎These imposing people are strong, crafty, and follow their ancient traditions with great reverence. They can be found primarily in the eastern Torgali Jungle and the surrounding lands, but a few do venture out into what they consider the “New World.” The Torgali are the most physically similar to their ancient Tok ancestors.

ATTRIBUTE BONUSES

MIG

2

GRT

2

SAV

2

NOTABLE FEATURES

Health Bonus, Fangs, Dimvision, Might Combat training

TORGALI

‎Thriving in the sweltering southern portion of the Beanut Lands, these people with feline characteristics are great natural hunters, herders, and all-around survivalists. Some communities of these people do live outside the Sizzling Sands, many still honoring their clan’s values. Those who do leave the desert are renown for their good manners and impressive mercantile skills.

ATTRIBUTE BONUSES

FIN

2

GRT

2

SAV

2

NOTABLE FEATURES

Speed Bonus, Claws, Torrid Resistance

CANZIAN

‎Once the most influential group of people in the Lands, the Lovalians created the first written records and boasted the first formally recognized monarchy in the world, but these towering northern folk have become much less involved in the warmer world’s events in recent centuries. Those who take pride in their culture often seek enlightenment through meditation and routine, spending their lives in quiet solitude.

ATTRIBUTE BONUSES

FIN

2

GRT

2

HRT

2

NOTABLE FEATURES

Soul Bonus, Movement Bonuses, Frigid Resistance

LOVALIAN

‎As a whole, these stocky and brash people like to focus their energy on a mix of both physical and intellectual pursuits. The Dawi are so devoted to their love for the “Ancients’ Way” that they hardly come down from their homeland, the floating islands of Danuvica. Occasionally you may see an archaeologist or librarian on the surface.

ATTRIBUTE BONUSES

MIG

2

GRT

2

BRL

2

NOTABLE FEATURES

Fatigue Bonus, Grit Combat training, Squishing Resistance

DAWI

Sylvan People

The Sylvans can be categorized as a group by noting the characteristics of their shared native language. The Sylvan language is said to be so ancient that it traces back long before the time of any of the modern Beanut folk. As legend tells, the original form of Sylvan was the language of the natural gods, who in turn bestowed their gift upon the woodland creatures and spirits that reside within the natural world. The Primal Sylvan people, the most attuned of these creatures, took the primal and passionate language and evolved it into a beautiful combination of the natural chaotic emotions and the more presently familiar, structured speech. As this Sylvan language flourished, so did the Primal Sylvan people, and their interactions with outside peoples became more impactful on historical events, and they were changed by those external influences as well.
 ‎ ‎The modern Faekin are still fairly similar to their ancient ancestors, in both physiology and lifestyle. They continue to reside in their ancestral homelands, The Harmonious Glen, now fraction of the size of its historical borders. During the era commonly referred to as the “times of struggle,” the Faekin, had members of their population migrate in search of a better future. These groups spent many decades searching and eventually settling down in other areas of the continent. The Bodren, who settled in the fertile and vibrant wetlands, embraced their central position on the continent, fusing and celebrating their culture with all those around that would share. The Fangren, a much more stoic and traditionalist people, secreted away in the wilds of the dark woods to the northeast. They maintain small, tightly-knit communities where they practice their ancient and complex magics. The Bodren’s and Fangren’s physiologies have changed greatly from their original Faekin ancestors, most notably shedding their wings in favor of other adaptations that were more advantageous in their new environments. They all still use some form of the Sylvan language to this day, and it is because of this lineage and shared culture that they are still categorized as the great Sylvan triad.

‎It’s unknown when the Faekin first came to the Beanut Lands, but they have lived in their western Glen for as long as they can remember. Considering their extensive life spans, that is quite a long time. Though the majority of these flying people stick to their unbelievably beautiful homeland, there are also significant Faekin communities in the Grimlands and the Heartlands. It is very rare to see them in other lands. Indeed, there are some areas of the Beanut Lands where people even doubt their existence.

ATTRIBUTE BONUSES

FIN

1

BRL

1

CHM

2

DAR

2

NOTABLE FEATURES

Mana Bonus, Flight, Personas

FAEKIN

Bodren have deep ties to the natural world, seeing and influencing the potential of the threads of magic sewn throughout every living thing. They love the challenge of taking something organic and improving upon its natural design. Though they are primarily found in the central wetland regions of the Beanut Lands, where there are ample water sources for their aquatic bodies, the land-dwelling Bodren can be found settling almost anywhere in the world where the climate is temperate.

ATTRIBUTE BONUSES

FIN

2

HRT

1

BRL

1

CHM

1

NOTABLE FEATURES

Mana Recovery, Aquatic Mobility

BODREN

The Fangren do not seek out success through fame, fortune, or even glory. Most of them are happiest when left to their own devices, enjoying the beauty that the world has to offer just the way it is. Very few communities of Fangren can be found outside their homeland of the Nettle Forest in the northeast, but those who travel the world usually have no problem finding work as arcane healers, tactical strategists, and masters of the natural world.

ATTRIBUTE BONUSES

GRT

1

SAV

3

DAR

1

NOTABLE FEATURES

Soulbound Mana, Darksight

FANGREN

Varian People

 ‎ ‎During ancient times, the Varian were a carefree and pacifistic people who lived in the fertile woodlands of a land called Willory. While they thrived in this land, so did much of the native wildlife, many of whom grew much larger and stronger than the Varian. Over time, they were forced out of most of their homelands by fearsome competition. Those that lived in the northern regions suffered the greatest and were forced to abandon Wwillory entirely; some forced underground, some forced to the wrathful seas in hopes of finding a more suitable place to call home.

 ‎ Those that fled to the underground in search of safety would become the industrious and quick-witted Grimkin. Their time in the subterranean world forced them to adapt rapidly, some even going as far as taking on creature-like characteristics. Similarly, some took to the waves, in gifted boats granted to them by the ancient people of Danuvica. They spent ages away from home in distant foreign lands, each generation growing stronger and more capable of physically handling large threats. These people returned several centuries prior to the present day, and they retook their ancestral lands from the wild beasts that once preyed upon their people, renaming the land Willonia in honor of its past, and calling themselves Willonians. The remaining Varian in the southern lands retained much of their ancestral ways but adapted by becoming predatory nomads, migrating seasonally to avoid any threatening competition. Over time, they would become the jovial masters of trade and communication known as the Hinfolk, whose sterling reputation and expansive trade network with all other peoples served an essential role in forging the unified Beanut Lands.

‎Willonians are nearly impossible to categorize in any general terms, since they are found everywhere in the world, doing just about everything. Though they are historically the newest people recorded to establish settlements in the Beanut Lands, they are mostly renown as a whole for their immense ambition, ingenuity, and industrial proficiency. The largest communities of Willonians are found in their home Land of Willonia, as well as the Imperial Crownlands and the Heartlands.

ATTRIBUTE BONUSES

FIN

1

MIG

1

DAR

2

NOTABLE FEATURES

Daring Dice Bonuses, Fatigue Recovery

WILLONIAN

‎Once the primary group of people in the central Beanut Lands, the Hinfolk were forced out of their original homeland by the ever-growing number of oversized, vicious creatures. After this mass-migration of the Hinfolk, many of them settled in the hills and steppes to the south between the green fields and the desert. Even more so than their Willonian bretheren, they have a taste for adventure, a wanderlust that entices them to live in areas all across the continent.

ATTRIBUTE BONUSES

FIN

1

HRT

2

CHM

1

NOTABLE FEATURES

Soul Recovery, Improved Heart Die,
Dodge Bonus

HINFOLK

Cheerful and confident, the underground populace of the Grimkin have spread out deep into the caves and tunnels inside the western half of the Lovalian Mountains, all the way to the rain-slicked basalt cliffs of the Stormlands. Deeply enshrouded in their very unique religion and culture, the majority of Grimkin prefer the small and sacred caverns of their homeland, however these people have established many communities in other Lands.

ATTRIBUTE BONUSES

SAV

2

BRL

1

CHM

1

NOTABLE FEATURES

Deepsight, Bonus Starting XP

GRIMKIN

 

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