GROWTH FEATURES

After you have chosen your Species, Culture, and Origin, you will be granted Experience Points ( XP) that you can use to further customize your characters stats and features. However, before you begin spending in the XP Web, you may choose to participate in this optional stage: Growth Features.

‎During this stage, you may choose to make more detailed modifications to your character’s Attributes, stats, and Skills. Growth Features will allow you to spend your starting XP to boost your stats, or even take penalties to gain extra XP. There are also some “Rebalancing” features that grant both bonuses and penalties.

You may choose up to 5 Growth Features total for your character, which can drastically alter who they have become at the start of their new story.

Each character may only take one Maturity Feature.

These features exemplify an inexperienced life, but often come with some sort of strong benefit: a testament to the glory of youth.

BONUSES

Daring [?]
Daring [?]

PENALTIES

Heart [?]
Savvy [?]
Brilliance [?]

BONUSES

Finesse
Might
Grit

PENALTIES

Savvy
Brilliance

BONUSES

Heart
Daring

PENALTIES

Might
Savvy

BONUSES

Brilliance

PENALTIES

Grit
Heart
Daring

BONUSES

Charm

PENALTIES

Heart
Savvy
Daring

Many characters have lived well into their adulthood, and have cultivated their own identity. This category contains the most options of Maturity Features, allowing a more customizable lifestyle for those in their adult years, but always at a cost to ✪XP.

BONUSES

Might
Might

HP: +5

MIG Weapons: ❱ training

PENALTIES

Brilliance

BONUSES

Grit
Grit

FP: +5

Recovery: +2 to tests

PENALTIES

Finesse

BONUSES

Heart
Heart

SP: +5

HRT Die: improve twice

PENALTIES

Might

BONUSES

Brilliance
Brilliance

Studies (any one): ❱❱ training

PENALTIES

Daring

BONUSES

Charm
Charm

Carousing: +2 to tests

Presence: +2 to tests

PENALTIES

Savvy

BONUSES

Daring
Daring

Daring Die: +1 die

Intuition: +2 to skill checks

PENALTIES

Heart

Not all characters are full of vivacity and a bright-eyed view of the world, instead having lived a great many years for their species.

BONUSES

Might
Grit
Heart

PENALTIES

Brilliance
Charm
Daring

BONUSES

Savvy
Savvy
Brilliance
Brilliance

PENALTIES

Finesse
Finesse
Might
Might
Grit
Grit

BONUSES

Heart
Heart
Savvy
Savvy

PENALTIES

Finesse
Finesse
Might
Might
Grit
Grit
Daring
Daring

Each character may have up to three Fortune Features.

Fortune Features tell the major story of your character, from their personality and brain chemistry to their biological exceptionalism or disabilities. These allow you to distinguish your character and expand upon their story while also making real, mechanical adjustments to their starting stats.

Choose an Attribute below to see the features that apply to that attribute:

BONUSES

Finesse
Finesse

FIN Weapons: Ranged attacks ▲Explode on a dice result of 9 as well as 10

BONUSES

Finesse

Dodge: +1

BONUSES

Initiative: +3

BONUSES

Finesse
Finesse

Mobility: ❱ training

PENALTIES

Heart
Daring

Suggestion: Consider a lightweight body type (Thin, Athletic, Super)

BONUSES

Finesse

Deftness: ❱ training

PENALTIES

Grit

BONUSES

Finesse

PENALTIES

Savvy

BONUSES

Finesse

PENALTIES

Brilliance
Charm

Suggestion: Consider a delicate body type (Rotund, Soft, or Thin)

BONUSES

Finesse
Finesse

Athletics: ❱ training

PENALTIES

Might
Might
Might

PENALTIES

Initiative: -5

PENALTIES

Finesse

All FIN Skills: tests ▼Collapse on a dice result of 2 as well as 1

PENALTIES

Finesse
Finesse

Mobility: -2 to tests

Athletics: -2 to tests

Riding: -2 to tests

BONUSES

Might
Might

Intimidation: roll with ⭳ Confidence

Brawn: +5

Encumbrance: +5

BONUSES

Might

+1 to attack rolls for:
 ‎ FIN Weapons
 ‎ MIG Weapons
 ‎ GRT Weapons
 ‎ HRT Weapons

Suggestion: Consider a strong body type (Built, Brawny, Super)

BONUSES

Brawn: +3

BONUSES

Might
Might

Intimidation: ❱ training

PENALTIES

Finesse
Savvy

BONUSES

Might

Intimidation: ❱ training

PENALTIES

Heart

Suggestion: Avoid delicate body types for your character (Rotund, Soft, Thin)

BONUSES

Might

PENALTIES

Brilliance

BONUSES

Might

PENALTIES

Charm
Daring

Suggestion: Consider a lighter, stronger body type (Athletic, Super, Brawny)

BONUSES

Might
Might

Carousing: ❱ training

PENALTIES

Grit
Grit
Grit

PENALTIES

Brawn: -5

Suggestion: Avoid strong body types for your character (Built, Brawny, Super)

PENALTIES

Might

-1 to attack rolls for:
 ‎ FIN Weapons
 ‎ MIG Weapons
 ‎ GRT Weapons
 ‎ HRT Weapons

Suggestion: Consider a delicate body type (Rotund, Soft, Thin)

PENALTIES

Might
Might

Brawn: -5

Encumbrance: -5

BONUSES

Grit
Grit

FP: +2

Endurance: roll with ⭳ Confidence

BONUSES

Grit

HP: +5

+1 to Natural Armor

Suggestion: Consider a heavier body type for your character (Rotund, Thicc, Built)

BONUSES

Encumbrance: +3

BONUSES

Grit
Grit

Endurance: ❱ training

PENALTIES

Might
Brilliance

BONUSES

Grit

Endurance: ❱ training

PENALTIES

Finesse

BONUSES

Grit

PENALTIES

Charm

BONUSES

Grit

PENALTIES

Savvy
Daring

BONUSES

Grit
Grit

Focus: ❱ training

PENALTIES

Heart
Heart
Heart

Suggestion: Consider a leaner body type for your character (Thin, Athletic)

PENALTIES

Encumbrance: -5

PENALTIES

Grit

FP: -1

Stealth: -2 to tests

PENALTIES

Grit
Grit

HP: -2

When someone successfully hits you with a physical attack that ▲ Explodes, you take an additional die of damage.

BONUSES

Heart
Heart

Wellness: +3

Choose One ⛊ Resistance
  Acrid
  Charged
  Frigid
  Torrid

BONUSES

Heart

HRT Die: improve once

Restoration: +2 to tests

Suggestion: Consider a centered body type for your character (Medium, Thicc, Soft, Brawny, Athletic) over an exaggerated one (Rotund, Built, Thin, Super)

BONUSES

Wellness: +3

BONUSES

Heart
Heart

Focus: ❱ training

PENALTIES

Grit
Charm

BONUSES

Heart

Restoration: ❱ training

PENALTIES

Might

BONUSES

Heart

PENALTIES

Daring

BONUSES

Heart

PENALTIES

Finesse
Brilliance

BONUSES

Heart
Heart

Intuition: ❱ training

PENALTIES

Savvy
Savvy
Savvy

Suggestion: Consider a delicate body type (Rotund, Soft, Thin)

PENALTIES

Wellness: -5

PENALTIES

Heart

Animus: -2 to tests

Animus: tests are rolled with ⭱ Caution

PENALTIES

Heart
Heart

Half the amount of all healing you receive (rounded up).

BONUSES

Savvy
Savvy

Handiness: +2 to tests

Craft: all tests are treated as if you have at least one ❱ training

BONUSES

Savvy

Intuition: roll with ⭳ Confidence

BONUSES

Awareness: +3

BONUSES

Savvy
Savvy

Craft (choose one): ❱ training

PENALTIES

Heart
Daring

BONUSES

Savvy

Intuition: ❱ training

PENALTIES

Charm

BONUSES

Savvy

PENALTIES

Finesse

BONUSES

Savvy

PENALTIES

Might
Grit

BONUSES

Savvy
Savvy

Investigation: ❱ training

PENALTIES

Brilliance
Brilliance
Brilliance

PENALTIES

Awareness: -5 penalty

PENALTIES

Savvy

Detection: -2 to tests that rely on sight

You can ignore this penalty effect while wearing enchanted lenses, but the attribute penalty is permanent.

PENALTIES

Savvy
Savvy

All Skills without ❱ training are rolled with ⭱ Caution

BONUSES

Brilliance
Brilliance

Memory: +2

Studies: tests are treated as if you have at least one ❱ training

BONUSES

Brilliance

Language Points: +5

BONUSES

Memory: +3

BONUSES

Brilliance
Brilliance

Studies (choose one): ❱ training

PENALTIES

Finesse
Savvy

BONUSES

Brilliance

Investigation: ❱ training

PENALTIES

Daring

Suggestion: Consider a delicate body type (Rotund, Soft, Thin)

BONUSES

Brilliance

PENALTIES

Might

BONUSES

Brilliance

PENALTIES

Grit
Heart

BONUSES

Brilliance
Brilliance

Intrigue: ❱ training

PENALTIES

Charm
Charm
Charm

PENALTIES

Memory: -5

PENALTIES

Brilliance

Having ❱ training in a skill does not remove the penalty for a negative Attribute Score

PENALTIES

Brilliance
Brilliance

Languages: You can not ❱ train higher than level 1 [Oral]

BONUSES

Charm
Charm

Pizazz: +2

CHM Skills: double your bonus to tests against Allured targets

BONUSES

Charm

CHM Skills: +2 to tests against strangers

BONUSES

Pizazz: +3

BONUSES

Charm
Charm

Presence: ❱ training

PENALTIES

Might
Brilliance

BONUSES

Charm

Persuasion: ❱ training

PENALTIES

Savvy

BONUSES

Charm

PENALTIES

Grit

BONUSES

Charm

PENALTIES

Finesse
Heart

BONUSES

Charm
Charm

Amplification: ❱ training

PENALTIES

Daring
Daring
Daring

PENALTIES

Pizazz: -5

PENALTIES

Charm

CHM Skills: -2 to opposed tests against strangers

PENALTIES

Charm
Charm

CHM Skills: tests are rolled with ⭱ Caution

BONUSES

Daring
Daring

MP: +5

Focus: +2 to tests

Tenacity: +2 to tests

BONUSES

Daring

+1 to skill tests in which you lack ❱ training

BONUSES

Luck: +3

Suggestion: Consider a more exaggerated body type (Rotund, Built, Thin, Super) over a centered one (Medium, Thicc, Soft, Brawny, Athletic)

BONUSES

Daring
Daring

Tenacity: +2 to tests

PENALTIES

Grit
Charm

BONUSES

Daring

Amplification: ❱ training

PENALTIES

Brilliance

BONUSES

Daring

PENALTIES

Heart

BONUSES

Daring

PENALTIES

Might
Savvy

BONUSES

Daring
Daring

Handiness: ❱ training

PENALTIES

Finesse
Finesse
Finesse

PENALTIES

Luck: -5

PENALTIES

Daring

-1 to skill tests in which you lack ❱ training

PENALTIES

Daring
Daring

Casting any spell requires a Focus test [10]. On failure, both the MP and spell are lost.

Each character may only take one Milestone Feature

These features refer to a time in your past when you overcame a difficult trial, circumstance, or event that made you a stronger version of yourself.

BONUSES

Choose one skill below; you roll those skill checks with ⭳Confidence.
  Recovery
  Intuition
  Persuasion

BONUSES

Choose one skill below; you roll those skill checks with ⭳Confidence.
  Intimidation
  Riding
  Animus

BONUSES

Choose one skill below; you roll those skill checks with ⭳Confidence.
  Handiness
  Craft (choose one)
  Performance

BONUSES

Choose one skill below; you roll those skill checks with ▽ Confidence.
  Endurance
  Recovery
  Tenacity

Sometimes your lifestyle causes you to form habits that come with some drawbacks. While these aren’t outright negatives, they only grant bonuses to a single skill in spite of your circumstances, but at the cost of other skills.

BONUSES

Deftness: +2 to tests

PENALTIES

Mercantile: -2 to tests
Bartering: -2 to tests
Presence: -2 to tests