
DAMAGE TYPES
Physical Forces

Using sharp weapons in concentrated bursts, intended to cleave, hack or sunder a target into pieces
- High critical modifier
- Critical hits cause extra effects

Using thin instruments to pierce, bore, or impale a target. Often precisely aimed at weak spots
- Effective vs. “Hard Armored” opponents
- Bonuses to Called Shots

Violent and often messy actions intended to rip, tear, or mangle a target
- Expanded critical range
- Exceptional Critical hit damage
- Bleeding damage

Quick and clean attacks that cut, shave, or slash a target
- Balanced damage/stats across the board
- Bleeding damage

Blunt force caused by large objects that smash, clobber, or crush a target
- High base damage
- Effective vs. “Hard Armored” opponents
- Critical effects result in an injury or effect
Elemental Forces

Poisonous, acidic, toxic, and corrosive effects, typically effective against organic lifeforms

Shocking energies, booming sounds, and magnetic forces, typically effective against metallic or rigid targets

Numbing, slowing, chilling, and arctic freezing effects, typically effective against liquid targets

Burning flames, boiling blisters, and scorching heat, typically effective against organic lifeforms
Magical Forces

Raw, primal magical energies that are gathered and focused upon a specific point

The majestic spirit forces of light and life, typically effective against spirits, undead, and targets with sensitive eyes

The raw spirit forces of the mysterious and unknowable, typically effective against spirits, souls, and the superstitious

Neural effects, psionic torment, and mental damage, typically effective against weak minds

The inevitable spirit forces of decay and death, typically effective against organic lifeforms