The abjuration school of magic encompasses protective spells. They create a physical or magical barrier, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence.

The conjuration school of arcane magic calls materials, creatures or energy to the caster and can also be reversed to send creatures to other places, either over long distances or even to a whole different plane of existence.

The divination school of magic contains spells that enable the caster to learn secrets long forgotten, interpret dreams, predict the future, to find hidden things or foil deceptive spells.

Spells from the school of enchantment affect the minds of others, influencing or controlling their behavior.

The evocation school of magic includes spells that manipulate energy or tap an unseen source of power in order to produce a desired end. In effect, they create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal large amounts of damage.

The Illusion school includes spells that deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, hear phantom noises, or remember things that never happened.

These spells manipulate the power of death, unlife, and the life force. Spells involving the undead make up a large portion of this school.

The transmutation school of magic consists of spells that changed the physical properties of some creature, thing, or condition.