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ROGUE

Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.

Starting Proficiencies
Skill Proficiencies (choose two)

Athletics

Intimidation

Acrobatics

Handiness

Sleight of Hand

Stealth

Investigation

Profession

Insight

Outwit

Perception: Spot

Perception: Vibe

Deception

Performance

Persuasion
Armor Proficiencies
Light armor
Weapon Proficiencies
Simple weapons,
Hand crossbows,
longswords, rapiers,
short swords
Tool Proficiencies
Thieves’ tools
Saving Throws

Dexterity

Intelligence

Ranger Specializations
These are some of the special features you will experience as a Rogue:
Sneak Attack
You know how to strike subtly and exploit a foe’s distraction
Attacks with finesse or ranged weapons are super-effective when made with advantage, or if a target is distracted.
Thieves’ Cant
You can hide messages in seemingly normal conversation.
Only other creatures that know Thieves’ Cant understand messages in it. Thieves’ Cant includes non-verbal cues such as signs and symbols.
Cunning Action
Your quick thinking and agility allow you to move and act quickly.
You can take a bonus action on each of your turns in combat to Dash, Disengage, or Hide.
Blind Sense
You are too alert to let anything sneak up on you.
Starting at 14th level, you can passively detect hidden, and even invisible creatures near you.
Ranger Conclave
At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities.
Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.
Arcane Trickster
Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers.
Assassin
You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency.
Thief
You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn’t employ.

Class Stats
Primary Attributes

Dexterity

Intelligence
Hit Die
1 d8 per rogue level
Starting HP
8 + CON Modifier
HP at Higher Levels
1d8 (or 5) + your Constitution modifier per rogue level after 1st
Starting Equipment
– a rapier; or a shortsword
– a shortbow and a quiver of 20 arrows; or a shortsword
– a burglar’s pack; or a dungeoneer’s pack; or an explorer’s pack
– leather armor
– 2 daggers
– thieves’ tools