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ROGUE

Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.

Starting Proficiencies

Skill Proficiencies (choose two)

Athletics

Intimidation

Acrobatics

Handiness

Sleight of Hand

Stealth

Investigation

Profession

Insight

Outwit

Perception: Spot

Perception: Vibe

Deception

Performance

Persuasion

Armor Proficiencies

Light armor

Weapon Proficiencies

Simple weapons,
Hand crossbows,
longswords, rapiers,
short swords

Tool Proficiencies


Thieves’ tools

Saving Throws

Dexterity

Intelligence

Ranger Specializations

These are some of the special features you will experience as a Rogue:

Sneak Attack

You know how to strike subtly and exploit a foe’s distraction

Attacks with finesse or ranged weapons are super-effective when made with advantage, or if a target is distracted.

Thieves’ Cant

You can hide messages in seemingly normal conversation.

Only other creatures that know Thieves’ Cant understand messages in it. Thieves’ Cant includes non-verbal cues such as signs and symbols.

Cunning Action

Your quick thinking and agility allow you to move and act quickly.

You can take a bonus action on each of your turns in combat to Dash, Disengage, or Hide.

Blind Sense

You are too alert to let anything sneak up on you.

Starting at 14th level, you can passively detect hidden, and even invisible creatures near you.

Ranger Conclave

At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities.
Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

Arcane Trickster

Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers.

Assassin

You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency.

Thief

You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn’t employ.

Class Stats

Primary Attributes

Dexterity

Intelligence

Hit Die

1 d8 per rogue level

Starting HP

8 + CON Modifier

HP at Higher Levels

1d8 (or 5) + your Constitution modifier per rogue level after 1st

Starting Equipment

– a rapier; or a shortsword
– a shortbow and a quiver of 20 arrows; or a shortsword
– a burglar’s pack; or a dungeoneer’s pack; or an explorer’s pack
– leather armor
– 2 daggers
– thieves’ tools