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BARD

  Bards are versatile performers who possess the unique ability to wield magic through their words and music. Whether they are knowledgeable scholars, skilled skalds, or cunning scoundrels, bards use their talents to inspire their allies, dampen the spirits of their enemies, manipulate minds, create illusions, and even mend wounds. Their mastery lies not only in their captivating songs and speeches but also in the inherent magic that flows through their performances. With their diverse repertoire of abilities, bards stand as captivating storytellers, charming diplomats, and valuable support figures in any adventuring party.

Starting Proficiencies

Skill Proficiencies

As a Bard, you are multi-talented, so there are no restrictions to your choices! You may choose any three skills to be proficient in.

Armor Proficiencies


Light armor

Weapon Proficiencies

Simple weapons,
Hand Crossbows,
Longswords, Rapiers,
Shortswords

Tool Proficiencies

3 musical instruments
of your choice

Saving Throws

Dexterity

Charisma

Bard Specializations

These are some of the special features you will experience as a Paladin:

Bardic Inspiration

You can inspire others through stirring words or music.

You inspire nearby allies to enhance one roll of their choice.

Jack of All Trades

You’ll try anything once.

For all the things you are not proficient in, you gain a small bonus, allowing you to be just a little more skillful across the board.

Song of Rest

You can use soothing music or oration to help revitalize your wounded allies.

Your allies can regain a little HP when you perform during a short rest.

Spellcasting

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music.

Starting at 1st level, Bards gain access to their class’ list of spells.

Bard College

Starting at level 3, you will choose one of five Bard Colleges, which grants different abilities at levels 3, 6, 10, and 14.
Your commit to your Bard College for life. The five Colleges of the Beanut Lands are outlined below:

College of
Eloquence

‎The College of Eloquence specializes in persuasive oratory, using the power of well-crafted speeches to sway others. These bards excel at combining logical arguments with dramatic wordplay, captivating both the minds and hearts of their listeners, making them adept at winning over skeptics and stirring up emotions in large crowds.

College of
Glamour

These bards possess the ability to captivate and delight others through their magical performances, which can even influence captors to release them unharmed or calm enraged creatures. While some villainous bards exploit their powers to enslave communities, the heroic ones employ their magic to bring joy to the oppressed and dismantle oppressive forces.

College of
Lore

The College of Lore is home to bards who possess vast knowledge across various subjects, drawing information from scholarly texts and folk tales alike. Devoted to beauty and truth rather than allegiance to rulers or deities, these bards often serve as honest heralds or advisors to nobles. They gather in libraries, colleges, and social events to share their wisdom, exposing corruption, debunking falsehoods, and satirizing figures of authority.

College of
Swords

‎The College of Swords is home to bards known as blades, who entertain with impressive weapon skills while leading double lives as assassins or champions of justice. Mistrusted by fellow performers, they often become enforcers for thieves’ guilds or pursue solo adventures when their secret activities are exposed.

College of
Whispers

Bards of the College of Whispers, while appearing like any other bard, exploit their welcomed status to uncover secrets and manipulate others through extortion and threats. Feared and despised by many bards, they often hide their true nature, pretending to follow different colleges or maintaining secrecy to infiltrate and exploit positions of power.

Class Stats

Primary Attribute

Charisma

Spellcasting Ability

Charisma

Hit Die

1 d8 per bard level

Starting HP

8 + CON Modifier

HP at higher levels

1d8 (or 5) + your Constitution modifier per bard level after 1st

Starting Equipment

– a rapier, a longsword, or any simple weapon
– a diplomat’s pack or an entertainer’s pack
– a lute, or any other musical instrument
– leather armor
– a dagger