
Classes
A class represents a distinct archetype, granting you a specific set of abilities, skills, and in some cases, spellcasting prowess. Whether you become a mighty Barbarian unleashing primal fury, a cunning Rogue striking from the shadows, or a wise Cleric channeling divine magic, your class shapes your identity and determines your role in the adventuring party.
With each class offering a unique playstyle and a wealth of features to unlock as you level up, your choice of class sets you on a thrilling journey filled with challenges, victories, and the opportunity to become a legendary hero in the Beanut Lands.
List of Classes
In The Beanut Lands, there are 10 classes to choose from. They are fairly standard, so if you are familiar with other Tabletop RPG systems you shouldn’t have too much difficulty understanding them. There are some unique changes to many of these, however, so if you are interested in a class, see below for more information:

Barbarian

Unleash primal rage and raw power in fierce combat.

Bard

Weave enchanting melodies, inspiring allies and manipulating emotions.

Cleric

Channel divine energy to heal, protect, and smite the forces of darkness.

Druid

Tap into the primal forces of nature, shapeshifting and wielding elemental magic.

Fighter

Master a wide array of weapons and martial techniques, becoming a versatile warrior.
Major Abilities

Strength

Constitution
Hit Die
d12
Major Abilities

Charisma

Dexterity
Hit Die
d8
Major Abilities

Wisdom

Charisma
Hit Die
d8
Major Abilities

Wisdom

Intelligence
Hit Die
d8
Major Abilities

Strength

Dexterity

Constitution
Hit Die
d10
Armor and Weapon Proficiencies
Light and medium armor, shields, simple and martial weapons
Armor and Weapon Proficiencies
Light armor, simple weapons, hand crossbows, longswords, rapiers, short swords
Armor and Weapon Proficiencies
Light and medium armor, shields, simple weapons
Armor and Weapon Proficiencies
Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Armor and Weapon Proficiencies
All armor, shields, simple and martial weapons

Monk

Harness your inner life force, delivering precise strikes and achieving extraordinary feats.

Paladin

Embody righteousness and wield holy power to smite evil and protect the weak.

Ranger

Embrace the wild, specializing in archery, tracking, and communing with nature.

Rogue

Thrive in the shadows, using stealth, cunning, and deadly precision to outmaneuver foes.

Sorcerer

Command arcane magic, manifesting potent spells through innate sorcerous power.
Major Abilities

Strength

Dexterity

Wisdom
Hit Die
d8
Major Abilities

Strength

Wisdom

Charisma
Hit Die
d10
Major Abilities

Dexterity

Wisdom

Strength
Hit Die
d10
Major Abilities

Dexterity

Intelligence
Hit Die
d8
Major Abilities

Charisma

Constitution
Hit Die
d6
Armor and Weapon Proficiencies
Simple weapons, shortswords
Armor and Weapon Proficiencies
All armor, shields, simple and martial weapons
Armor and Weapon Proficiencies
Light and medium armor, shields, simple and martial weapons
Armor and Weapon Proficiencies
Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords
Armor and Weapon Proficiencies
Daggers, darts, slings, quarterstaffs, light crossbows
random character creation crap idk