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GRIMKIN

Tagline

Grimkin, in their relentless pursuit of joy, often express concern that even with their expansive time, they may not accomplish all they aspire to experience. This unwavering dedication to their individual aspirations often places Grimkin at the forefront of expertise in their chosen domains. Central to their passions is the enigmatic realm of their secretive religion, deeply rooted in fetishist traditions. This ethos weaves magic, ritual, and profound conviction into the fabric of Grimkin culture, motivating many to embrace the role of a Grim Paladin—a champion ensuring the flourishing and advancement of their faith.

Grimkin engage in conversations with a remarkable urgency, seemingly compelled to articulate their thoughts without pause. While readily contributing insights and viewpoints on diverse topics, they also adeptly absorb the perspectives of others, interjecting sincere expressions of astonishment and admiration. Beneath their penchant for humor, including a fondness for puns and pranks, lies a profound commitment to their more substantial endeavors. A significant portion of Grimkin society excels in fields such as engineering, alchemy, tinkering, and invention. Fearless in their pursuit of perfection, Grimkin are unafraid to make mistakes, finding amusement in their own errors as they refine their creations. Bold, and at times even daringly reckless, Grimkin embrace substantial risks and harbor grand dreams for the future.

Preferred Classes

Paladin

Bard

Rogue

Fighter

Alignment

Grimkin are not of one mind, those who tend toward law are paladins, engineers, scholars, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Grimkin are good-hearted, and even the tricksters among them are more playful than vicious.

Syntax

pronunciation

noun
plural
adjective


variants

(GRIM-kin)

That Grimkin is strong.
There are many Grimkin.
That is a Grim artifact.

Grim(s), Grim-kind

Attributes

Base Speed

25 feet

Attribute Modifiers

+2 Intelligence

+1 Constitution

Unique Racial Features & Abilities

Superior Darkvision

Accustomed to life underground, you have unmatched vision in dark and dim conditions.

You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Cunning

flavor

You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Artificer’s Lore

flavor

Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.

History (mod.) Proficiency+

Speak with Small, Burrowing Animals

flavor

Through sound and gestures, you may communicate simple ideas with small creatures like badgers, prairie dogs, rabbits, and moles.

PHYSICALITY

Physical Traits

 ‎ Grimkin are between 3 and 4 feet tall and average about 40 to 50 pounds. Most Grimkin spend a majority of their lives deep within the underground network of towns and villages that make up the lower “Grim Caves”, leading to mostly pale yellow-gray and pink skin.‎

 ‎ ‎They similarly have mostly colorless hair, ranging from all types of gray to the occasional pale slate blue or cloudy pink. To diversify their own identities, Grimkin create detailed and complex hair and beard styles; their style and appearance is constantly changing as they personally experience life and as Grim-kind itself is exposed to outside influences.

 ‎ ‎Eyes, noses

Stature

Size

SMALL VARIAN (Humanoid)

3′ 0″ – 4′ 0″ ( cm)

Body Types

lbs
( kg)

lbs
( kg)

lbs
( kg)

lbs
( kg)

lbs
( kg)

lbs
( kg)

A character’s stature is not purely for roleplaying. In many instances, your height and weight can and will have mechanical implications. The character’s body type, however, is mainly for visual storytelling and narrative purposes.

Age

Grimkin do their best to enjoy every morsel of their nearly five centuries of life. While we humans might wonder about getting bored over the course of such a life, they take every moment to savor the beauty of the world around them.

Adulthood

40 years

Lifespan

450 years

HOME LAND

The Grimlands

description

Waldovia

The Steplands

Lumina

Delveron

CULTURE GROUPS

Wonderkin

The more culturally assimilated people of The Grimlands, primarily made up of the Grimkin of Waldovia, The Steplands, and Lumina, but also includes the people in the wider world as well.

Greyrocks

The more private-living Grimkin, both near the surface and underground, who primarily live in the western Stormlands area of the Grimlands.

Deepkin

The isolated pockets of deep-cave Grimkin who rarely see the light of the sun. They have a strange and wild culture.

Wonderkin

Waldovians

Physical Distinctions:
description

Various Locations

 ‎ ‎Waldovians once referred only to the 17 Royal Houses of the Grimlands, but has grown over time to include the largest majority of Grimkin population, mostly located in Fort Justice and the surrounding region.

Clothing and Style

Description

Notable Figures

Cragthorn Stonebones

Blurb

Wonderkin Stats

Preferred Classes

Paladin

Bard

Wonderkin Languages

Known

You are bilingual in both Grim-Tongue and Common. You are familiar with enough Grim-Hand to effectively communicate with it, though you may not understand nuanced conversations. You are also familiar enough with both Loval and Sylvan to understand basic communication, though you can not read or write in either language.

[3] Native:

Common,
Grim-Tongue

[2] Studied:

Grim-Hand

[1] Oral:

Loval,
Sylvan

Learnable

Familiar:

Tok

Foreign:

Trader’s Cant,
Old Værian

Exclusive:

<none>

Wonderkin Unique Features

Ability

Faith and patience beget knowledge.

Religion & Culture Proficiency+

You gain proficiency in the Religion skill and may double your proficiency bonus on all Religion skill checks.

Greyrocks

Greyrock Stats

Preferred Classes

Paladin

Rogue

Greyrock Languages

Known

You are natively fluent in Grim-Tongue and Grim-Hand, as they are your primary means of communication. You are familiar with enough Common to effectively communicate with it, though you may not understand nuanced conversations.

[3] Native:

Grim-Tongue,
Grim-Hand

[2] Studied:

Common

[1] Oral:

<none>

Learnable

Familiar:

Tok,
Loval,
Sylvan,
Old Værian

Foreign:

<none>

Exclusive:

Trader’s Cant

Greyrock Unique Features

Ability

Greyrocks are always having to stay hidden from their homeland’s natural predators and remain from detection.

Stealth Proficiency+

You gain proficiency in the Stealth skill, and may double your proficiency bonus on all Stealth skill checks.

Deepkin

Deepkin Stats

Preferred Classes

Paladin

Fighter

Deepkin Languages

Known

Grim-Hand is your native dialect, and you are familiar with enough Grim-Tongue to effectively communicate with it, though you may not understand nuanced conversations.

[3] Native:

Grim-Hand

[2] Studied:

Grim-Tongue

[1] Oral:

<none>

Learnable

Familiar:

Common,
MerSylvan

Foreign:

<none>

Exclusive:

Trader’s Cant

Deepkin Unique Features

Ability

The Deepkin are conditioned to more strenuous lifestyles, and these differences show outside the Deep Caves.

+1 Dexterity

+1 Constitution

You gain +1 Dexterity and Constitution, but suffer disadvantage on all rolls requiring sight while you or your target is under daylight conditions. When viewing direct sunlight or a bright light source within 60 feet you must pass a Constitution save [DC10] or be blinded for 1d3+1 rounds.

NAMING CONVENTIONS

 ‎ ‎Grimkin names have similar origin to Hin names but usually have a slightly harsher tonality, some are fond of alliterative clan names.

Traditional Feminine Names

Althea, Bixie, Celci, Cymbeline, Dalliana, Eiliniana, Elowyn, Elrhana, Glimmera, Grennoa, Helxis, Honeysuckle, Iridessa, Jinx, Kismet, Lilou, Maelis, Minhani, Nixie, Orlaith, Pimmernel, Pryroe, Quinby, Retina, Roswyn, Sylphie, Tansy, Urikini, Vivika, Xyrossa, Ylva

Traditional Masculine Names

Alaric, Biltor, Bripos, Cedric, Corkas, Dandelion, Eldwin, Eniziver, Fizzleton, Hisxif, Horatio, Ignatius, Jasper, Kosmok, Kipp, Lonan, Lysander, Maelock, Merrick, Neswin, Oliver, Percival, Quixley, Rumblethorn, Spriggan, Thistlewick, Ulric, Valston, Vanrick, Wickham, Xander

Traditional Family Names

Billowfeast, Bonggebel, Boldfern, Brassbrand, Bronzehold, Broadbottom, Briskthread, Coppercup, Deeptop, Fizzlefeast, Glittergift, Goldhand, Grimpeaks, Hoglesogle, Needlebeetle, Podlededle, Silversigh, Stippletipple, Wonnin, Zamblegamble