This is the full list of Spells for the Acolyte Class, including the spells available to each Spiritual Domain.

Click the arrow beside a spell’s name, and you will see a small box that includes a brief description as well as a link to the spell card. Please refer to the Spell Card for the spell’s full mechanics and limitations.

For those familiar with Dungeons & Dragons:
Most of the spells listed here are the same as D&D 5e, but some have also been adjusted to fit with The Beanut Lands magic system. Please ensure you have read the full spell card if you intend to use the spell, even if you have used it in other games before.

Schools of Magic

Abjuration

Conjuration

Divination

Enchantment

Evocation

Illusion

Necromancy

Transmutation

Guidance

The target can add 1d4 to skill check rolls.

Mending

Repairs a single tear or break in an object.

Resistance

The target can add 1d4 to one saving throw of their choice.

Sacred Flame

Ranged spell attack (60-ft.)
1d8 radiant damage
Ignores cover

Thaumaturgy

Manifest a wonder or sign that showcases the supernatural power of your Divine Spirits

Cure Wounds

A creature you touch gains HP equal to 1d8 + your Spellcasting Ability modifier.

Detect Energies

Detect the location of certain types of creatures. You can also detect the location of consecrated and desecrated places

Detect Magic

Sense the presence and location of poisons, poisonous creatures, and diseases. You can also identify it

Detect Poison & Disease

Sense the presence and location of poisons, poisonous creatures, and diseases. You can also identify it

Guiding Bolt
Purify Food & Drink
Safeguard
Sanctuary
Soul Shield
Avian Acuity
Beastly Brawn
Calm Emotions
Find Traps
Hold Person
Lesser Restoration
Locate Object
Silence
Hallowed Weapon
Time Pickle
Warding Bond
Zone of Truth
Font of Vitality
Clairvoyance
Create Food and Water
Dispel Magic
Glyph of Warding
Magic Powder
Protection from Energy
Remove Curse
Revivify
Sending
Spirit Guardians
Tongues
Banishment
Death Ward
Divination
Freedom of Movement
Guardian of Faith
Locate Creature
Spirit Call
Greater Command
Greater Restoration
Hallow
Mass Cure Wounds
Soul Guard
Forbiddance
Harm
Heal
Hallowed Friend
Soul Tether
True Seeing
Hallowed Return
Hallowed Word
Regenerate
Spirit Walk
Symbol
Antimagic Field
Font of Light
Mind Ward
Invulnerability
Mass Heal
True Resurrection

description

Spare the Dying

Instantly stabilize a living creature with 0 HP


Bane
False Life
Inflict Wounds
Ray of Sickness

Ray of Enfeeblement
Wither & Bloom

Animate Dead
Speak With Dead

Blight
Shape Stone

Pestilence
Raise Dead

Create Undead

Soul Grip

Feeblemind

description

description

Spare the Dying

Instantly stabilize a creature with 0 HP


description

description

description

description