
ACOLYTE SPELLS
This is the full list of Spells for the Acolyte Class, including the spells available to each Spiritual Domain.
Click the arrow beside a spell’s name, and you will see a small box that includes a brief description as well as a link to the spell card. Please refer to the Spell Card for the spell’s full mechanics and limitations.
For those familiar with Dungeons & Dragons:
Most of the spells listed here are the same as D&D 5e, but some have also been adjusted to fit with The Beanut Lands magic system. Please ensure you have read the full spell card if you intend to use the spell, even if you have used it in other games before.
Schools of Magic

Abjuration

Conjuration

Divination

Enchantment

Evocation

Illusion

Necromancy

Transmutation


Accessible at Acolyte Level 1

Guidance
The target can add 1d4 to skill check rolls.

Mending
Repairs a single tear or break in an object.

Resistance
The target can add 1d4 to one saving throw of their choice.

Sacred Flame
Ranged spell attack (60-ft.)
1d8 radiant damage
Ignores cover

Thaumaturgy
Manifest a wonder or sign that showcases the supernatural power of your Divine Spirits


Accessible at Acolyte Level 1

Cure Wounds
A creature you touch gains HP equal to 1d8 + your Spellcasting Ability modifier.

Detect Energies
Detect the location of certain types of creatures. You can also detect the location of consecrated and desecrated places

Detect Magic
Sense the presence and location of poisons, poisonous creatures, and diseases. You can also identify it

Detect Poison & Disease
Sense the presence and location of poisons, poisonous creatures, and diseases. You can also identify it

Guiding Bolt

Purify Food & Drink

Safeguard

Sanctuary

Soul Shield


Accessible at Acolyte Level 3

Aid

Avian Acuity

Beastly Brawn

Calm Emotions

Find Traps

Hold Person

Lesser Restoration

Locate Object

Silence

Hallowed Weapon

Time Pickle

Warding Bond

Zone of Truth


Accessible at Acolyte Level 5

Font of Vitality

Clairvoyance

Create Food and Water

Dispel Magic

Glyph of Warding

Magic Powder

Protection from Energy

Remove Curse

Revivify

Sending

Spirit Guardians

Tongues


Accessible at Acolyte Level 7

Banishment

Death Ward

Divination

Freedom of Movement

Guardian of Faith

Locate Creature


Accessible at Acolyte Level 9

Spirit Call

Greater Command

Greater Restoration

Hallow

Mass Cure Wounds

Soul Guard


Accessible at Acolyte Level 11

Forbiddance

Harm

Heal

Hallowed Friend

Soul Tether

True Seeing

Hallowed Return


Accessible at Acolyte Level 13

Hallowed Word

Regenerate

Spirit Walk

Symbol


Accessible at Acolyte Level 15

Antimagic Field

Font of Light

Mind Ward


Accessible at Acolyte Level 17

Invulnerability

Mass Heal

True Resurrection

SPIRITUAL DOMAINS

Grave
description


Spare the Dying
Instantly stabilize a living creature with 0 HP


Bane


False Life


Inflict Wounds


Ray of Sickness


Ray of Enfeeblement


Wither & Bloom


Animate Dead


Speak With Dead


Blight


Shape Stone


Pestilence


Raise Dead


Create Undead


Soul Grip


Feeblemind

Knowledge
description

Life
description


Spare the Dying
Instantly stabilize a creature with 0 HP

Light
description

Nature
description

Tempest
description

Trickery
description