
FOUNDATION: ORIGINS
The third part of determining a Beanutians identity is their Origin.
For most people, their Origin consists of the choices in their early life that affected their stats, skills, training, and features, and have made them who they are today.
Choosing an Origin
Origin Mechanics
Each origin is created from 12 total Experience Points (XP). These are separated into 7 general Pips, on the innermost circle, and 5 Skill Pips, on the perimeter of the central Origin Section.
There are 36 pre-made Origin choices you can select, each focused on a particular Attribute or two, but players who are interested in full customization of their Origin will be allowed to manually select the features, stat boosts, trainings, and other XP Pips for campaign characters.
Below is the list of the 36 base Origin choices, which are named loosely to fit the expected skillsets and features within. The narrative of each Origin is also customizable to your liking!

Advisor
Primary Attributes:

SAVVY

BRILLIANCE
Skill Training:
Focus
Cunning
Intuition
Investigation
Persuasion

Artisan
Primary Attributes:

SAVVY
Skill Training:
Handiness
Craft (choose one)
Mercantile
Appraisal
Bartering

Bad Nut
Primary Attributes:

FINESSE

DARING
Skill Training:
Stealth
Deftness
Handiness
Detection
Tenacity

Beast Hunter
Primary Attributes:

MIGHT

SAVVY
Skill Training:
Athletics
Endurance
Animus
Adventuring
Investigation

Bounty Hunter
Primary Attributes:

FINESSE

SAVVY
Skill Training:
Stealth
Mobility
Detection
Intuition
Investigation

Centered Mind
Primary Attributes:

HEART
Skill Training:
Focus
Recovery
Restoration
Animus
Tenacity

Charlatan
Primary Attributes:

FINESSE

CHARM
Skill Training:
Deftness
Mobility
Cunning
Presence
Intrigue

Courtier
Primary Attributes:

SAVVY

CHARM
Skill Training:
Cunning
Intuition
Presence
Persuasion
Fantasia

Deputy
Primary Attributes:

GRIT

CHARM
Skill Training:
Endurance
Focus
Intuition
Investigation
Presence

Folk Hero
Primary Attributes:

HEART

DARING
Skill Training:
Athletics
Riding
Adventuring
Persuasion
Amplification

Gambler
Primary Attributes:

CHARM

DARING
Skill Training:
Deftness
Detection
Intrigue
Persuasion
Amplification

Gourmand
Primary Attributes:

GRIT

HEART
Skill Training:
Recovery
Animus
Detection
Craft (Food & Drink)
Studies (Food & Drink)

Herbalist
Primary Attributes:

HEART

SAVVY
Skill Training:
Deftness
Restoration
Adventuring
Investigation
Studies (Nature & Beasts)

Hermit
Primary Attributes:

FINESSE

HEART
Skill Training:
Stealth
Mobility
Endurance
Recovery
Animus

Homesteader
Primary Attributes:

GRIT
Skill Training:
Intimidation
Carousing
Endurance
Riding
Recovery

Martial Artist
Primary Attributes:

FINESSE

MIGHT
Skill Training:
Deftness
Mobility
Athletics
Focus
Detection

Mender
Primary Attributes:

HEART

BRILLIANCE
Skill Training:
Focus
Recovery
Restoration
Intuition
Investigation

Nomad
Primary Attributes:

FINESSE

GRIT
Skill Training:
Handiness
Mobility
Endurance
Adventuring
Craft (choose one)

Operative
Primary Attributes:

FINESSE

BRILLIANCE
Skill Training:
Stealth
Deftness
Cunning
Investigation
Intrigue

Pagebound
Primary Attributes:

BRILLIANCE
Skill Training:
Focus
Investigation
Studies (choose one)
Appraisal
Fantasia

Performer
Primary Attributes:

HEART

CHARM
Skill Training:
Mobility
Focus
Intuition
Performance (choose one)
Presence

Prize Fighter
Primary Attributes:

MIGHT

HEART
Skill Training:
Athletics
Intimidation
Endurance
Recovery
Detection

Reborn
Primary Attributes:

DARING
Skill Training:
Mobility
Endurance
Detection
Presence
Tenacity

Renegade
Primary Attributes:

MIGHT

DARING
Skill Training:
Stealth
Athletics
Intimidation
Adventuring
Amplification

Ringleader
Primary Attributes:

BRILLIANCE

DARING
Skill Training:
Cunning
Intuition
Appraisal
Persuasion
Fantasia

Ruins Delver
Primary Attributes:

MIGHT

BRILLIANCE
Skill Training:
Mobility
Athletics
Adventuring
Investigation
Fantasia

Sellsword
Primary Attributes:

MIGHT

CHARM
Skill Training:
Mobility
Athletics
Presence
Persuasion
Bartering

Socialite
Primary Attributes:

CHARM
Skill Training:
Carousing
Presence
Intrigue
Persuasion
Fantasia

Strategist
Primary Attributes:

GRIT

BRILLIANCE
Skill Training:
Athletics
Endurance
Recovery
Cunning
Investigation

Street Rat
Primary Attributes:

FINESSE
Skill Training:
Stealth
Deftness
Handiness
Mobility
Detection

Swindler
Primary Attributes:

SAVVY

DARING
Skill Training:
Handiness
Cunning
Mercantile
Intrigue
Amplification

Tavern Brawler
Primary Attributes:

MIGHT

GRIT
Skill Training:
Athletics
Intimidation
Carousing
Endurance
Presence

Thrillseeker
Primary Attributes:

GRIT

DARING
Skill Training:
Mobility
Endurance
Recovery
Adventuring
Tenacity

Tourist
Primary Attributes:

BRILLIANCE

CHARM
Skill Training:
Cunning
Investigation
Appraisal
Presence
Persuasion

Trailblazer
Primary Attributes:

GRIT

SAVVY
Skill Training:
Endurance
Recovery
Adventuring
Detection
Fantasia

Watch Guard
Primary Attributes:

MIGHT
Skill Training:
Athletics
Intimidation
Focus
Detection
Intuition
